|
A Clue!
Weight: 0
This cryptic piece of parchment simply states:
"You now have a better understanding of what
is going on..." |
|
A
Goody!
Weight: 0
It looks like a small stone rod of some sort.
Interesting, but useless. |
|
A Magic
Item!
Weight: 0
It's something, by Baator be damned if you can
figure out what. It does radiate magic however. |
|
Bag of
Coins
Weight: 0
A small bag filled with some strange coins. The
coins have unusual pictures and writing on them.
They don't appear to be of any value. |
|
Bloody
Handkerchief
Weight: 0
This silk handkerchief has some of Kesai-Serris'
blood on it. |
|
Bone-Framed
Journal
Weight: 2
This appears to be some sort of journal. Sheets
of dried human skin have been stretched across a
framework of bone, and strangely enough, it
appears the sheets of skin have healed together
at the seams, forming the spine of a makeshift
book. It looks like the outer sheets of skin form
a cover for a series of other skin sheets locked
inside the bone frame.
A series of symbols have been written in blood
across the exterior of the sheets of skin, but
you can't make them out; they appear to be some
form of writing, but they seem to be written
upside down, right to left, and at odd angles
that make your eyes hurt.
Despite the crudity of the writing, you have to
admit the design of the bone frame is actually
quite intricate; the bones have been carved so
that they snap neatly together. It looks like the
bones can be unhooked from each other, allowing
the book to be opened and read. |
|
Bronze
Sphere
Weight: 5
This simple bronze sphere is about a foot across,
but it is surprisingly light, as if hollow
inside.
Although its basic appearance is normal enough,
this sphere somehow manages to offend the rest of
your senses. The texture of the sphere, just the
'feel' of it gives you the impression it's an egg
that just about to burst open -- just touching it
makes your skin crawl. To make matters worse, the
faint smell of rotten custard emanates from it,
and it makes your eyes water. |
|
Chalk
Weight: 0
An ordinary piece of chalk. |
|
Chocolate
Quasit
Weight: 1
This is a twisted little imp-liek creature - a
quasit, a sort of fiendish familiar - that has
been polymorphed by a powerful magic into sweet,
milk chocolate. Imported from the Lower Planes,
they are quite prized by lovers of chocolate and
confections. |
|
Cleaning
Rags
Weight: 1
This damp mass of rags look like it's been used
to mop up blood and other less savory bodily
fluids. |
|
Cobblestone
Weight: 3
This is a polished cobblestone that was lodged in
the zombie's skull. It still has traces of brain
matter dripping from it. |
|
Codex
of the Inconceivable
Weight: 3
What you had first taken to be a rather
unassuming book held closed by a tiny brass lock
is, in actuality, bound in strange leathers and
enchanted bronze. It is labeled simply: 'The
Codex of the Inconceivable.' |
|
Cranium
Rat Tail
Weight: 0
This is a tail from a cranium rat. |
|
Crumplepunch's
Legacy
Weight: 0
This legacy is inscribed on a wadded-up piece of
old vellum, creased and soot-covered. It has
obviously been much pored over by someone with
very dirty hands. It belongs to Crumplepunch the
smith, and from what you can decipher, it appears
that his father was both uneducated adn sloppy in
his handwriting. The little you can make out
appears to order the division of the smithy and
the distillery between the two brothers, but does
not provide detail as to how the division is to
be accomplished. |
|
DecanterOfEndlessWater
Weight: 2
This is an ordinary-looking, stoppered flask that
somehow holds an endless supply of water. It
might be useful for putting out fires of some
such task. |
|
Deionarra's
Legacy
Weight: 0
My Love,
If you are reading this, then the tragedy I have
Seen has come to pass. I have died, and you have
remained to suffer the loss.
Know this, my Love... I know why you were forced
to shield your feelings from me. You sought to
protect me from the terrible burden you carry
with you. The distance you kepy between us was
your way of protecting me, and the brief moments
when we were alone and you let your feelings be
known, *that* was when I knew you cared for me.
Carry no regrets with you, carry no guilt, for I
came with you on your haunted journey of my own
accord, and no matter how death came for me, I
know that you did everything in your power to
save me.
Our lives are intertwined my Love, and death
shall not be a wall between us.
For my Sight has seen what is to come, only in
staccato segments, but it is enough for me to
know that we will be seperated for a time, but we
shall be reconciled again. Thus, do not see my
death as a farewell, but only as an interval
before we meet again. Carry my ring with you, and
these other pieces of me, and think of me. Keep
me in your mind and heart, and that will be the
beacon that brings us together.
Forever,
Deionarra. |
|
Deva's
Tears
Weight: 1
This is a small glass phial labeled as 'Deva's
Tears.' They were collected from a deva who was
captured during a Blood War skirmish. The fiends
tormented the imprisoned angel for eons before he
at last escaped - this small bottle holds the
twelve tears he shed in that time. Deva's tears
are said to soothe the most savage anger... even
that of a fiend's tongue. |
|
Dodecahedron
Weight: 2
This heavy dodecahedron - about the size of both
your fists balled together - seems inexplicably
familiar to you. It texture is cold and smooth,
but whether it's metal or stone, you cannot tell.
A certain, almost intangible 'tension' runs over
the object as if it were ready to spring into the
air at any moment. |
|
Keys To
Dolora's Heart
Weight: 0
This pair of keys is attached to a key-chain from
which a heart-shaped charm dangles. The surface
of the heart is incribed with hundreds of tiny
numbers and the word 'DOLORA.' |
|
Dustman
Costume
Weight: 5
This is a well-crafted replica of the dull black
robes commonly worn by members of the Dustmen
faction. Unlike a true Dustman's robes, however,
it is made of fine materials and lined with
silken padding. |
|
Dustman
Request
Weight: 0
A note written on a scrap of dry parchment:
"Contact the necromancer responsible for
Raising contractual worker 42. I know he's
examined the skeleton before, but I am certain
the initial Raising of the body was warped. The
worker still responds to commands, but when it
has completed a task, it resumes pacing in the
same circular pattern as it did before.
"Dhall recently informed me that worker 42
exhibited that same walking pattern when it was a
zombie decades ago. There may be a soul echo in
the marrow or the skeleton's age may have caused
the magic animating him to decay. One of the
Initiates suggested it may be following an order
issued by a higher-ranking Dustman in the past,
but I have found no records of such an order.
"Whatever the reason for its behavior, the
matter is to be resolved of the worker
replaced." |
|
Dustman
Robes
Special: Disguises user as a Dustman
Weight: 5
Usable only in the Mortuary
These frayed robes are commonly worn by members
of the Dustmen faction. They have an old, musty
smell about them, and they don't fit you very
well. You doubt the Dustmen disguise will hold up
under scrutiny -- and certainly not if the
Dustmen are looking for an intruder. |
|
Elixir
of Horrific Separation
Weight: 1
This vial of Elixir of Horrific Separation was
compounded by a scholar who'd found she possesed
a darker half - a side of her which took control,
at times, and bade her do awful things. This
potion was to have 'split' the darker half away
from her, creating two separate beings.
Mercykillers, however, found and executed her for
a string of depraved murders before she could use
it.
Unless the imbiber is actually more than one
being existing within a single body - possessed
by a fiend, for instance - the elixir will have
no effect. |
|
Embalming
Room Key
Weight: 0
This long, thin key has a spiral head and smells
faintly of embalming fluid. It looks extremely
old, and numerous scratches cover its surface. |
|
Fall-From-Grace's
Diary
Weight: 1
This book looks like it is made from paper-thin
silver sheets. The engraving of a woman is on the
cover of the text, and there is a small lock on
the side of the book. No matter how you try, the
lock resists your attempts to open it. |
|
Festhall
Room Key
Weight: 0
This is the key to a room within the Civic
Festhall. |
|
Fiend's
Tongue
Weight: 2
This is a fiend's silvery tongue floating in a
jar of brine. It's said that, once placed into
the mouth of any living thing, it will give the
ability of speech, even if there was none before. |
|
Finam's
Book
Weight: 1
This is the research journal of a linguist named
Finam. |
|
Fin
Andlye's Notes
Weight: 1
These are the notes of the deceased linguist Fin
Andlye. They are composed of his research into
the language of the Uyo. |
|
Finger
Bone Key
Weight: 0
This key is fashioned from a human finger,
cunningly fitted with grooves, flanges, and
rings. The lock that would take this key would be
complicated indeed. |
|
Forge
Hammer
Weight: 4
A hammer used to beat heated iron ore into shape.
It's very heavy. |
|
Frost-Ale
Mug
Weight: 2
This large, pewter ale stein is of unusual
manufacture, its surface etched with stange
runes. It keeps its contents icy cold, whatever
the surrounding temperature. |
|
Godsman
Receipt
Weight: 0
A receipt stamped with the symbol of the Godsmen.
Probably redeemable at the Great Foundry. |
|
Gold
Ingot
Weight: 15
This is a gold ingot. It weighs a ton, but if
it's worth its weight in gold... |
|
Gordian
Knot
(Unique, Artifact)
Special:
.....Permanent +2 to Charisma
.....Permanent -1 to Wisdom
Weight: 0
Usable only by Fighters
The knot binding the two ends of this rope
together holds a powerful magic. When this knot
is severed by a fighter with an edged weapon, the
warrior gains a rush of confidence and arrogance,
reducing their Wisdom but raising their Charisma.
The user is also beset with the urge to gather an
army and rush out and conquer the Planes, but
this urge does not rule the user's action.
It is said that this is a knotted piece of rope
that was cut in two by a conqueror on a distant
prime material world. Every time the knot is
severed, it disappears, showing up years later in
the hands of another who can make use of its
power. |
|
Gorgon
Salve
Weight: 1
A small bottle labeled as 'Gorgon Salve.' Smeared
onto the surface of any being turned to stone, it
will revert them to flesh. |
|
Handkerchief
Weight: 0
this is an unremarkable silk handkerchief. |
|
Intestines
Weight: 2
This ropy mass of bloody intestines appears to be
yours. You have to admit it makes you
uncomfortable to see them outside of your body. |
|
Iron
Ore
Weight: 5
A lump of iron ore.
|
|
Junk
Weight: 1
This is a collection of junk... small springs,
broken bolts, and a cracked gear or two. It looks
like someone felt these pieces might be useful
one day, but they seem pretty useless to you. |
|
Kesseg,
Cerebral Parasite
Special:
.....+3 to Intelligence
.....+1 to Wisdom
.....Immunity to Panic
Weight: 1
The *kasseg* are a species of mental parasite
feeds on the nervous energy of sentient
creatures. Believed to be a deviant branch of the
dreaded intellect devourers, the kasseg is
different in that it soothes the mind and bolster
its host's higher mental processes, taking over
certain mundane thinking tasks in exchange for
feeding on his nervous energy for a time.
To "use" the *kasseg*, the user simply
attaches it to his bare skin. The *kasseg* then
excretes a mucus-like resin that acts as a means
of communication between the victim in itself.
Once "attached," the *kesseg* lifespan
drops to only a few hours. |
|
Kester's
Legacy
Weight: 0
This legacy is inscribed on a carefully-folded
piece of well-tended, old vellum. It belongs to
Kester the distiller, and from what you can
decipher, it appears that his father was both
uneducated and sloppy in his handwriting. The
little you can make out appears to suggest that
the two brothers devote themselves to increasing
their wealth by building teh businesses... and
here the ink smudges into unreadability. The rest
of the document does not provide detail as to how
the division is to be accomplished. |
|
Lady Of
Pain Rag Doll
Weight: 1
The years haven'y been kind to this tiny rag
doll; it is coming apart at the seams, and it
looks like its threads are unraveling. It is
obviously intended to be a replica of the Lady of
Pain, but the button eyes and its plush softness
don't strike much fear into your heart. |
|
Leather
Apron
Weight: 5
This looks to be a heavy apron made from hide of
some creature. Aprons such as these are used to
protect workers clothes from the heat of the
forge. |
|
Leather
Strap
Weight: 1
This is a leather strap used to bind the skeleton
worker's bones together. Although the strap is
frayed along the edges, it still looks pretty
strong. |
|
Love
Letter
Weight: 0
This is a passionate, steamy, and rather graphic
love letter. Who it's to and whom it's from,
however, are quite vague. |
|
Modron
Cube
Weight: 1
This small metal toy is a replica of a cube-like
mechanical creature with huge eyes on one of its
faces. The toy has two legs, two arms, two
folding wings, and at least eighteen points of
articulation. Maybe it's a collector's item.
The intricacy of this toy is incredible; its
joints are composed of tiny gears, cogs, pulleys,
and swivel joints, and there are even tiny
springs on the legs that help support the feet.
There is a little switch on the back that moves
the eyes back and forth, and the wings are made
of some tissue-like metal that folds up neatly
when the wings are flush with the body. Despite
the toy's awkward shape, it rests easily on any
surface, no matter how uneven. |
|
Monster
Jug
Weight: 4
This is a heavy, plain-looking, metallic jug with
a hinged stopper. Despite its common appearance,
you feel reluctant to touch the thing, as if it
might bite you. You've been told there's some
sort of monster trapped inside of it - but
peering into the jug's mouth reveals nothing but
inky blackness. |
|
Moridor's
Ruby
Weight: 0
This is a fairly large ruby recovered from
Moridor's Box. Gems of this quality are valued by
practitioners of the 'art' as a component for
various spells. |
|
Mortuary
Front Gate Key
Weight: 0
This is a large, unimaginative iron key. For some
reason, its somber appearance reminds you of the
Mortuary. |
|
Mortuary
Reminder Message
Weight: 0
This rolled up piece of parchment appears to be
some sort of message the skeleton in the Mortuary
was supposed to deliver:
"This is the third and *last* request for
the prybar; if it has been misplaced, *tell* me
and I shall go to the Hive market and purchase
another. I have no objection to maintaining the
Contracted workers, but I've been trying to
repair the skeletons, and the bolts are wedged in
so tight I can't get them out.
"Also, some of the locks on the storage
cabinets on the third floor have become stuck
again due to the heat, and I need the prybar to
snap the open as well. If the prybar is indeed
lost, I will see about procuring the services of
a locksmith and having the cabinet locks
replaced.
"Your aid in this matter would be
appreciated,
An unreadable signature has been scrawled beneath
the message. |
|
Mortuary
Sanctum Key
Weight: 1
This heavy key is a strange fusion of bone and an
unidentifiable blood-red metal. Its jagged
C-shaped head looks like its ready to clamp down
on whoever holds it. This key is used to open the
inner gates to the Mortuary. |
|
Mortuary
Task List
Weight: 0
Someone has penned a series of tasks in red ink
on this scrap of parchment:
- I would like the Contracted Workers to be
inspected thrice-daily, at the end of each work
shift when the new Initiates come on duty. We
have experienced too many Contracted collapses
while engaged in heavy labor as of late, and I
fear the embalming enchantments initially used on
the corpses may be decaying or may have been
warped somehow.
- If the Contracted workers could be inspected
every eight hours and Raised if they have
collapsed, then this would prevent the backlog of
shells in the Preperation Rooms and free up more
Contracted workers for other duties.
- I do not wish collapsed bodies to be disposed
of; when possible, the original Contraced shells
are to be Raised and be made to resume their
duties.
- I have included spare embalming charms within
the shelves for the Initiates on duty. They are
to be used only when the shells cannot be
repaired with stitching, bandaging, or
applications of embalming fluid. |
|
Negative
Token
Special: Ward against Shadows
Special: Holds Shadow Creatures Temporarily
Weight: 0
This is a "negative token": a flat,
black disk that appears to have no substance to
it at all. Turning it over reveals that it has no
third dimension - there is no thickness to this
item at all. It gives you some command over
creatures of shadow - you can command them to
stand still for a few precious seconds. The more
powerful the shadow, the less likely it will obey
your command.
As an added benefit, as long as the token is
carried by *any* of your party members, it acts
as a ward against shadows. It will not prevent
shadows from attacking your group, but the
shadows will find it more difficult to harm you
while the Token is carried. |
|
Nordom's
Crossbows
Damage: Varies According to Ammo
Enchanted: +1
THAC0: +1
Speed: 10
Weight: 7
Proficiency: Missiles
Usable only by Nordom
Nordom's home plane of Mechanus is driven by
great clockwork gears. Tending these gears and
making sure they run smoothly are given to
creatures called "gear spirits." These
gear spirits have the ability to turn themselves
into almost any tool or common mechanical
device... even crossbows. Nordom's two crossbows
are actually two gear spirits, and they seem to
have willingly fled with him from Mechanus.
Their duties are so essential to the smooth
functioning of Mechanus that the modrons have
officially assigned these spirits to the various
gears. While the gear spirits love the gears they
tend so much, their servitude to the modrons
rankles them, making them somewhat disgruntled.
As a result, there are tales of gear spirits that
leave the great gears of Mechanus, leaving their
duties for a while to sample the Planes beyond
their own. Most likely, Nordom's two crossbows
caught this wanderlust, and they now piggyback
along with him, peppering any hostile creature
they see with crossbow bolts. The gear spirits
can make endless supplies of these bolts, so
there is never any need for Nordom to reload
unless he wishes to fire new crossbow bolts.
The crossbows occasionally make small clicking
and rattling noises. They seem to be talking to
each other, but their conversation is
indecipherable. They're most likely discussing
the finer points of crossbow mechanics. |
|
Note
From Corpse #1201
Weight: 0
This is a foul-smelling note retrieved from the
mouth of one of the Mortuary zombies; it looks
like it was sewn into the corpse's mouth by
accident. Despite its condition, the writing is
legible:
"Please, to whatever Dustman reads this; I
beg of you. I know of my legal obligation under
the terms of the Dead Contract, but I am prepared
to offer *more* than my signing fee if you will
cremate my body rather than Raising it. I have
arranged for this note to be left with my body
upon death. If you are reading this, then please
use this note as instructed and accept the result
in exchange for my Contracted duty. Let my
Contract number serve as the key."
It looks like the corpse was too late to prevent
the Raising... but you notice that beneath the
writing is a diagram. It looks like directions
for folding the parchment into a strange pattern. |
|
Ornate
Box
Weight: 2
This appears to be a small wooden box. Intricate
designs etched in gold adorn the box. At one time
this box would have been worthy enough to be
displayed at any aristocrat's estate. However,
years of neglect have taken their toll and it
appears to be falling apart. If not for the large
ruby mounted to the front of the box, it would be
worthless.
Feelings of dread seem to emanate from the box. |
|
Penn's
Note
Weight: 0
This note has been written with remarkable
penmanship upon the finest parchment:
Vaxis,
If you are reading this, then you have
undoubtedly failed in your task and have been
forced to use the escape route I arranged. I told
you that your little disguise idea was
ridiculous. In any case, you'll need to lay low
for a while. The Dustmen may be deluded, but they
are not fools, and they will cerainly seek
retribution for our intrusion. I've left you some
coins. Use them to secure a hiding place in the
Hive, preferable in Ragpicker's Square. The
Dustmen will be unwilling to look for you there.
Once you have secured a new hiding place, I have
a new mission for you: find out where Pharod is
getting those bodies he's delivering to the
Mortuary. It's apparently causing the Dustman a
great deal of upset, and I wouldn't mind knowing
myself. Reports are that that stone-faced Dustman
at the Gathering Dust Bar -- Initiate Emoric, I
think the fool's name is -- has been sending out
finders to try and mark Pharod's movements. See
if you can find out how far along he is and
hinder his efforts until we know more about
Pharod's activities. I don't want Emoric finding
out something before we do.
- Penn |
|
Pet
Lim-Lim
Weight: 5
This is your pet Lim-Lim. |
|
Poison
Cheese
Weight: 0
This cheese has been laced with a powerful
poison. |
|
Portal
Lens
Weight: 0
This magical device can form a gateway to other
locations by temporarily attaching itself to
known, existing portals. This allows the user
access to the portal without traveling to it. |
|
Pouch
Weight: 0
A small bag made of some unidentifiable material. |
|
Prayer
Beads
Weight: 1
This is a necklace of red and black prayer beads.
A web of black lines swirls around the edges of
the prayer beads as you hold them, moving in some
strange pattern you cannont decipher. |
|
Preparation
Room Key
Weight: 0
The head of this bronze key has been twisted
around itself several times, so that it resembles
a screw. If Morte is to be believed, it unlocks
one of the doors in the Preperation Room. |
|
Promissory
Note
Weight: 0
This is a promissory note in the amount of one
thousand copper commons that the possessor can
collect upon from the Brothel of Slating
Intellectual Lusts. Ecco gave it to you in order
to purchase the Deva's Tears with; it's doubtful
you could do anything else with it. |
|
Ragged
Note From Pharod
Weight: 0
This is the tattered note you recieved from
Pharod. It reads as follows:
- Beware SHADows
- Beware places where the night LIVEs.
- They wait
- There is no Natural Darknesss
- Only ShaDOWS |
|
Rags
Weight: 1
This thick mass of rags look as if they were torn
from a tapestry or someone's robes. |
|
Ravel's
Gray Hair
Weight: 0
This is one of Ravel's long gray hairs; it's so
old, it looks like her normally gray hair is
turning an even whiter shade of gray. It must be
a few feet long - and it looks pretty tough, to
boot. |
|
Receiving
Log Page
Weight: 0
This ragged page looks like it was cut neatly out
of a book. It is written in a tight, crabbed
script:
16537, 5th Night: Drunk -- Chest Wound -- Cause
of Death: Mauling/Abishai? -- Collector: Pox -- 3
Commons Paid -- No possessions
16538: 5th Night: Desiccated Corpse -- Cause of
Death: Indeterminable - Age of Shell prevents
identification* -- Collector: Pharod -- 3 Commons
Paid -- No possessions (Stripped? Knife marks
evident from dissection.)
16539: 5th Night: Scarred Shell -- Cause of
Death: Indeterminable (scars do not appear to be
cause of death - shock trauma?) -- Collector:
Pharod -- 3 Commons Paid -- Possessions Logged: -
Fist Irons - Thirteen Commons - Middle Table,
Receiving Room.
16540: 5th Night: Desiccated Corpse #2 -- Cause
of Death: Indeterminable - Age of Shell prevents
identification* -- Collector: Pharod -- 3 Commons
Paid -- Possessions Logged: Knife marks evident
from dissection, but the dissection was not
thorough enought - Copper earring found lodged in
abdomen; earring has been locked in Southeast
Preperation Room. Have an Initiate from the Third
Circle examine it; it has strange markings, like
those on Contracted Worker #79.
16541: 5th Night: Skeleton -- Cause of Death:
Indeterminable - Age of Shell prevents
idendification* -- Collector: Pharod -- 3 Commons
Paid -- No possessions (Stripped? Knife marks
evident from dissection.)
* As with the previous entries, these shells
Pharod has brought also shows signs of having
been prepared. I have asked that Initiate Emoric
launch an investigation into the matter.
Furthermore, Entry 16542 is one of Pharod's gang.
I have seen the individual before - I would as
Emoric to pay heed to how the man died.
16542: 5th Night: Tiefling, Male -- Cause of
Death: Slash marks/discoloration of wounds are
consistent with grave rot (ghoul claws?) --
Collector: Pharod -- 3 Commons Paid -- No
possessions (Stripped? Knife marks evident from
dissection.) |
|
Receiving
Room Log Book
Weight: 2
This huge book lists Mortuary procedures in a
tight, crabbed script:
- All shells entering the Mortuary are to be
delivered to the Receiving Room and logged with
the scribe on duty before being embalmed or
cremated.
- The records are to be checked to determine if
the shell is one of the Contracted, and if so, do
not prepare the shell. Move the shell to one of
the Preparation Rooms, contact the scribe on
duty, and notify him that a Contracted shell is
to be Raised.
- Be certain that a shell is thoroughly stripped
of its possessions before being sent to the
Preparation Rooms. The Contracted workers are
intended for simple manual labor and do not have
the capacity to search and strip a shell.
- The faction is not responsible for any
possessions lost or items stolen by Collectors
who have brought the shells to teh Mortuary.
- The shell's possessions are to be stored in the
Receiving Room until an Initiate can be sent to
claim them. Please catalogue all possessions in
the log book.
Following this list is thousands of entries of
bodies that have been sent to the Receiving Room.
As you flip through the rest of the book,
however, you notice the last page has been cut
out. |
|
Reminder
Note
Weight: 0
"Elsin:
For the love of whatever powers you hold dear,
don't make the same mistake thrice. You're not
trying to open the door to the Inner Sanctum, so
DO NOT step on the trigger plate. The first time
you made that mistake, it cost you your foot. The
second time, it was most of your leg. I shudder
to think what atrocities you might inflict on
yourself should you step on it a third time.
Destroy this note when you've finally gotten this
message through that blockade of stone you call a
skull." |
|
Scented
Veil
Weight: 0
This is a beautiful perfumed, crimson veil.
Whatever textile it's made of is so light and
gauzy that it's like a sheaf of pure, brilliant
color, rather than an object of dyed cloth. More
remarkable than the viel's appearance, though is
its scent - doubtlessly one of the most intensely
erotic and arousing aromas you have ever had the
pleasure of inhaling. |
|
Scroll
of Agril-Shanak
Weight: 1
This scroll is covered with gold leaf and
scrawled upon with an ink that looks suspiciously
like dried blood. The writing is irregular and
chaotic, without any pattern that you can
discern, and the feeling that rises from it is of
incredible malevolence. |
|
Scroll
of Evidence
Weight: 0
This is a scroll listing the criminal activities
of Byron Pikit. |
|
Skin of
Regrets
Weight: 1
This is a scrap of your flesh with a regret
inscribed upon it. It is a small, tattered thing,
but just looking at it makes you feel
uncomfortable. It has a strange weight about it
and feels heavier than it should. |
|
Skull
Weight: 2
This is a generic human skill. It is not as
talkative as Morte, but perhaps that's just as
well. |
|
Soego's
Skull
Weight: 2
This skull used to be attached to Soego's body
before his unfortunate... "accident." |
|
Sounding
Stone
Weight: 2
This dark stone is covered in dust, as if it has
been sitting here for years - it looks like a
piece of one of the statues that was chipped
away. A tracery of strange runes and markings
cover the stone's surface.
It feels strangely familiar somehow. |
|
Steel
Box
Weight: 10
This sturdy steel box has a think leather handle
on the top, but there's no apparent way to open
the thing - it appears to be welded shut. There
are a number of very narrow slits along one side,
though you can't quite see into the box through
them. A sickly-sweet, rotting smell wafts out
from the slits. |
|
Stone
Gullet Of L'Phahl The Gross
(Unique, Artifact)
Special:
.....Permanent +1 Save vs. Poison
.....Permanent +1% Resistance to Acid
Weight: 3
The Gurgling Stone Gullet of L'Phahl the Gross is
not as well known as most arifacts tend to be; no
wars have been waged over it, no betrayals, no
epic journeys into the underworld... only a few
moralizing sorcerers, a fat man, and his stomach.
As the "legend" goes, L'Phahl the Gross
was said to have been a promising practitioner of
the Art, a sorcerer's apprentice to one of the
Last Seers of Es-Annon. Despite his skill at the
Art, however, his gluttony was the subject of
much ridicule among his peers.
During the last great Massing of Es-Annon,
L'Phahl was invited to dine at the center table,
but unknown to him, his peers had filled his wine
goblet with an elixir of turning flesh to stone
to teach the rotund student a "lesson."
L'Phahl consumed such great amounts of food and
drink during the Mass, however, that it diluted
the potion's effects. Compaining of a stomach
ache hours after the feast, the local healers
discovered that L'Phahl's stomach had turned to
stone, yet was still capable of digesting food.
L'Phahl lived the rest of his days happily
eating, though his gullet was a few pounds
heavier than before.
When he finally died, his stomach was removed as
an oddity... and since then, it has 'wandered'
the Planes in search of new stomachs.
To use the artifact, one must consume it (it has
the consistency of stale bread)... so doing will
turn the eater's stomach into the stone gullet.
Devouring the stone gullet of L'Phahl will grant
the user the blessing of stone and rock and
slight resistance to (stomach) acid. |
|
Strahan's
Diary
Weight: 1
This leather-bound tome is cracked and worn with
age. Some sort of crest has been burned into the
cover. You can make out a series of interlocking
triangles centered about the initials SR. The
writing upon its pages has faded considerably,
but the last few entries seem to have been penned
recently.
Day 2 of the 127th Year of Factol Hashkar's
reign:
At last, I have found it! The missing page of the
Ap'Tarj Grimoire is now in my possession. As I
had guessed, the page detailed the necessary
components for the casting of the final
transformation spell. I have all but one of the
components. A drop of an immortal's blood is all
that stands between me and the eternal power of
lichdom. But where can I find such a rarity?
Perhaps I should seek the answer through
divination.
Day 14 of the 127th Year of Factol Hashkar's
reign:
After days of taxing divination spells, I finally
have my answers. The divination revealed the
location of an immortal to be somewhere within an
ancient Mausoleum located in the Hive section of
Sigil. I must make haste. I must find this
creature and draw its blood before it moves on.
Day 15 of the 127th Year of Factol Hashkar's
reign:
I have arrived at the Mausoleum. Immediately, I
was set upon by a shade that guards the remains
of those interred within this place. I managed to
elude the spirit and found my way into what
appears to have been some sort of inner sanctum.
Protected by some minor wards to prevent any
further unterruptions by that supernatural twit,
I have set about raising some of the locals to
conduct a search for the immortal. If the
divination was accurate and the immortal is here,
then likely it is interred within one of the many
crypts that line these halls. It is only a matter
of time now.
Day 17 of the 127th Year of Factol Hashkar's
reign:
I am not alone. Someone has entered the Mausoleum
and is interfering with my servants. Could this
be the one I seek? The divination revealed only
that I would find the immortal here. Could it be
that MY presence in this place has prompted that
which I seek to seek ME out? What a delightful
twist, I shall have to
The ink of this last entry is still wet. |
|
Strip
of Skin
Weight: 0
Usable only by Nameless One
This scrap of skin has been peeled from the back
of your left forearm. Its scarred, gray surface
reminds you of a zombie's hide; it feels more
like a piece of cured leather than a strip of
skin. |
|
Suspicious
Sealed Scroll
Weight: 1
This scroll has been tightly bound with red
ribbon and sealed with wax. You can't put your
finger onit, but you've got a bad feeling about
the thing - as if opening and reading the scroll
could be somehow dangerous. |
|
The
Unbroken Circle of Zerthimon
Weight: 2
Usable only by Dak'kon
This small round stone is the "Unbroken
Circle of Zerthimon." The Unbroken Circle is
a *zerth* religious text, containing teaching of
Zerthimon, the founder of the githzerai people.
The Circle is made up of a series of interlocking
circles that fold out from one another, depending
on which branch the reader wishes to follow in
the path of teachings... it is said that some
zerths spend years poring over the combinations
of the plates, looking for new signifigance in
the teachings.
Dak'kon seems to use the text as a means of
focusing his spell casting abilities, for he
pores over the tablet occasionally, memorizing
the words. |
|
Tome of
Bone and Ash
Weight: 5
This worn, leather-bound tome lists diagrams and
charts detailing several minor wards and
enchantments. There are numerous drawings of
skeletons, bones, and the manner by which they
may be preserved over time.
Of particular interest is the section regarding
"guardians." Apparently, the Dustmen
animate corpses of fallen giants to serve as
guardians for the Mortuary. To make them even
deadlier, armoring enchantments are woven into
their breastplates to help shield them from
attacks.
The book is much too complex for you to absorb
all at once, but it looks as if you could refer
to certain sections when the need arises. |
|
Tongs
Weight: 5
Soot-covered tongs used to hold iron ore in the
heat of a foundry fire. |
|
Wererat
Skull
Weight: 2
This is a wererat skull. Man, are they ugly
critters. |