|
Antler
Axe
Damage: 2-7 Slashing
Speed: 8
Weight: 8
Proficiency: Axes
Usable only by Fighters
Primitive cultures often times used parts of
animals as weapons. This appears to be the horns
of some creature that have been made into a crude
batte axe of sorts. |
|
Battle
Axe
Damage: 1-8 Slashing
Speed: 7
Weight: 7
Proficiency: Axes
Usable only by Fighters
This huge axe is a double-bladed weapon topped
with a spike. The edges are razor-sharp, and the
long handle allows the wielder to put
considerable force into the swing. |
|
Battle
Axe Of Quality
Damage: 2-9 Slashing
Speed: 7
Weight: 8
Proficiency: Axes
Usable only by Fighters
Intricate runes are etched on the shaft and the
blades of this axe. The edges of the axe are
razor-sharp; it looks like it would be possible
to shave with it, though that's not something
that you would try until you had consumed several
tankards of ale. The handle itself is made of
ironwood, and leather is wrapped tightly around
the handle to help secure the user's grip. |
|
"Celestial
Fire"
Damage: 3-18 Slashing
Enchanted: +2
Special:
.....+2 to Armor Class
.....+10 Fire Damage
.....+10% Resistance to Slashing
Attacks
THAC0: +2
Speed: 3
Weight: 5
Proficiency: Edged
Usable Lawful Good characters
"Celestial Fire" is the only object
that Trias has left to remind him of the Upper
Planes. This heavy blade is warm to the touch,
and flames have been carved across the surface of
the blade. The intricacy of the carvings is
breathtaking; they are done with such skill that
the sword seems to be burning with metallic
flames... someone must have spent several
centuries rendering them. The metal of the blade
is unfamiliar... it is heavy, but it shines like
silver.
The sword looks several millenia old. A faint hum
can be felt within it, and the vibration becomes
stronger when it touches human flesh. Not
surprisingly, "Celestial Fire" can be
wielded only by those with sufficient strength
and purity of heart. When used in combat,
"Celestial Fire" bursts into a holy
radiance that burns any evil creature it strikes
in combat. |
|
Dak'kon's
Zerth Blade ("Chained Blade")
Damage: 2-9 Slashing
Special: +1 to Armor Class
THAC0: +1
Speed: 7
Weight: 5
Proficiency: Edged
Usable only by Dak'kon
On the githzerai's home plane of Limbo, solid
matter is something of a rarity. Limbo itself is
a soupy mess of elements, and only through force
of will can the githzerai shape these elements
into stable matter.
A substance called "karach" is a
material that can be shaped with the mind.
Dak'kon's blade is composed of this substance;
through mental discipline alone, Dak'kon
maintains the integrity of the blade. He can
shape it slightly depending on his skill,
adjusting its length, sharpness of the edge.
Presumably as he gains levels, he may be able to
manipulate the blade in new ways.
It is not known whether all githzerai zerth carry
such weapons. Certainly a weapon that depends on
the integrity of the wielder would be entrusted
only to those who had learned to discipline
themselves.
This blade appears to have special religious
significance for Dak'kon. Dak'kon has wound a
series of parchments around the hilt of the
blade. These appear to be matras dedicated to
Zerthimon.NOTE:
This is the state the blade is in when you first
encounter Dak'kon.
|
|
Edge of
Oblivian
Damage: 2-9 Slashing
Enchanted: +2
Special:
.....1-6 Cold Damage to target
.....+50% Resistance to Cold
.....+25% Resistance to Magical Cold
THAC0: +1
Speed: 8
Weight: 10
Proficiency: Axes
Usable only by Fighters
Not usable by Good characters
When its powers are awakened and its name known,
"Edge of Oblivion" becomes entirely
black... where once just the edges were ebony,
now the blackness has spread across the entire
blade. The chill the blade radiates has increased
ten-fold, so much so that it is painful to hold
it for too long.
"Edge of Oblivion" does disintegration
damage every time it strikes an opponent... for
evert wound it causes, it also disintegrates the
flesh around the target area, simultaneously
cauterizing the wound as it strikes.
There is some speculation that a Sphere of
Annihilation has somehow been encaged within the
axe itself, but again this is only speculation.
Given that the planes are infinite, anything is
possible. |
|
Enchanted
Battle Axe
Damage: 2-9 Slashing
Enchanted: +1
THAC0: +1
Speed: 6
Weight: 4
Proficiency: Axes
Usable only by Fighters
Closer examintation of the weapon reveals a
strange symbol, very faint, on the surface of the
axe head. Tracing it with your finger, there is a
sudden change and the axe head changes before
your eyes into a silvery-looking metal.
The edge is incredibly sharp, so much so it looks
like it could hack through stone if necessary.
The symbol you traced on the weapon is now
glowing brinlliantly, and if anything, the axe
has become even lighter than before, so much so
that you can almost wield it one-handed. |
|
Hatred's
Gift
Damage: 3-13 Slashing
Enchanted: +1
Special: Beserk when used
THAC0: +1
Speed: 7
Weight: 7
Proficiency: Axes
Usable only by Fighters
Not usable by Good characters
It is not exactly clear in the annals of known
planar history when "Hatred's Gift" was
created, but by the bloody trail it has left
across the planes seems to have finally reached
you.
The axe exists to inspire hatred in one's enemies
and fill its wielder with a berserker rage. When
entering combat, the skulls along the shaft come
alive, chittering their teeth, and the teeth
(remnants of fiendish victims absorbed into the
axe blade) extend outwards, biting and tearing
into opponents with each strike.
Once equipped, "Hatred's Gift" cannot
be dropped unless its curse is removed. |
|
Heartgrinder
Damage: 3-10 Slashing
Enchanted: +3
Special: 1-6 Electrical Damage
THAC0: +2
Speed: 6
Weight: 4
Proficiency: Axes
Usable only by Fighters
A single teardrop of the wielder's blood, applied
at the border where the axe meets the handle, is
sufficient to awaken "Heartgrinder."
Once applied, the drop of blood freckles across
the blade and handle, giving it a dull red
radiance. The glow from Heartgrinder pulses,
matching the hearbeat of its wielder.
No matter what the target, Heartgrinder is a
powerful weapon, capable of tearing through
nearly any defenses. Against targets with blood
running in their veins (whether their own or
another's -- vampires beware), Heartgrinder
inflicts additional damage, as every stroke also
smashes the target's heart, no matter what
location the axe struck. |
|
Hollow
Axe
Damage: 1-8 Slashing
Speed: 3
Weight: 5
Proficiency: Axes
Usable only by Fighters
This huge axe is a double-bladed weapon topped
with a spike. The edges are razor-sharp, and the
long handle allows the wielder to put
considerable force into the swing.
This axe is of a different alloy than normal
steel - it's *light* and easy to swing. It causes
the same amount of damage as an ordinary axe, but
it strikes much more quickly. |
|
Steak
Knife
Damage: 1-3 Slashing
Speed: 2
Weight: 0
Proficiency: Edged
Not usable by Priests
This is a common steak knife. You're sure if this
dagger could talk, it would have many long-winded
stories about cooking and carving large haunches
of meat. |
|
Teeth
Of The Fire Drake
Damage: 1-6 Slashing
Enchanted: +1
Special:
.....3-8 Fire Damage
.....Immunity to Fire
Speed: 4
Weight: 1
Proficiency: fists
Usable only by Morte
These teeth look more like lumps of charred bones
than actual teeth. Although their origin is
unknown, it can be deduced that they were taken
from some fire breathing creature. Using the
teeth grants the wearer certain benefits normally
possessed by such creatures. |