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Blacksphere
Range: 30 ft. (50 ft. at level 10+)
Duration: 10 seconds
Speed: 4
Area of Effect: 10 feet radius globe
Saving Throw: Special
Weight: 0
This spell illustrates the power of Force, as a
wave of concussive force explodes out in a 10'
radius that not only damages but imprisons as
well.
The spell allows the caster to create a black
sphere of force which explodes and causes 1-4
pts. of damage, + 1 pt. per caster level, to all
creatures with in a 30 ft. radius. Creatures
failing a saving throw vs. spell are trapped in a
10-foot radius sphere of force for the duration
of the spell. Even if they make the saving throw
they still take damage from the blacksphere
itself. |
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Confusion
Range: 120 feet
Duration: 10 seconds + 1 second per level
Speed: 4
Area of Effect: Up to 60 square feet
Saving Throw: Neg.
Weight: 0
Focus and purpose shall become undone.
As per the name, this spell causes 1-4 creatures,
+1 creature / level, to become confused and
unsure of itself. They will either: 1) Wander
away; 2) Stand confused; 3) Attack nearest
creature; 4) Act normal. |
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Force Missiles
Range: 90 ft. + 5 ft. per level
Duration: Instant
Speed: 4
Area of Effect: 1 or more creatures or objects
Saving Throw: Special
Weight: 0
Missiles of Force accurately strike down and
blast its intended victims.
Like the magic missile, this spell creates a
mystical globe of magical energy, which will
successfully hit its target for 2-8 pts. of
damage, regardless of saving throw. It then
explodes with a concussive blast that does 1 pt.
of damage / level of the caster within a 3 ft.
radius. If a saving throw is made then this
concussive damage is negated. The wizard creates
1 missile at 7th, + an additional missile every
2nd level after 7th, for a max of 7 missiles. |
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Improved Strength
Range: 0
Duration: 5 seconds per level
Speed: 4
Area of Effect: creature touched
Saving Throw: None
Weight: 0
Superhuman strength can be yours, regardless of
prior limitations.
This spell can bestow superhuman strength upon a
creature. Furthermore, improved strength allows
the recipient of the spell to ignore race or
class restrictions on his max Str score, possibly
reaching scores as high as 25.
Warrior .....1d8+4 (max 25)
Priest ........1d6+4 (max 23)
Rogue .......1d6+4 (max 23)
Wizard ......1d4+4 (max 21) |
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Remove Curse
Range: 0
Duration: Instant
Speed: 4
Area of Effect: Special
Saving Throw: None
Weight: 0
Cursed items shall no longer afflict you when
this spell is cast.
When cast, this spell removes a curse upon the
person targeted. It does not remove the curse
from the actual item itself, but it allows the
person to successfully unequip and rid themselves
of the cursed item. |
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Shroud of Shadows
Range: 0
Duration: 5-20 seconds +10 seconds
Speed: 4
Area of Effect: One Target
Saving Throw: None
Weight: 0
This spell brings shadows to your aid,
enshrouding your body from detection and physical
attacks.
When this spell is cast, a targeting cursor
appears, and the player may select any target
within touch range. The recipient of this spell
gains the following abilities: +3 to AC, +10% to
Stealth, and targets have a -1 penalty to hit the
caster. |