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The Pit

5th Level Mage Spells

Cloudkill
Cone of Cold
Desert Hell
Fire and Ice

Cloudkill
Range: 100 feet
Duration: Instant
Speed: 5
Area of Effect: 50 x 50 ft. cloud
Saving Throw: None
Weight: 0

Clouds of death stream forth from the caster and send those not strong enough on a free journey to their deserved plane of rest.

A billowing cloud of toxic vapors are created that is so deadly that it will slay any creature with fewer than 4+1 HD, cause creatures with 4+1 to 5+1 HD to roll saving throws vs. poison at -4 penalties or be slain, and creatures up to 6 HD to roll unmodified saving throws vs. poison or be slain! Those above 6 HD suffer 1-10 pts.

Cone of Cold
Range: 30 feet
Duration: Instant
Speed: 5
Area of Effect: Special
Saving Throw: 1/2
Weight: 0

Extreme cold blasts forth and welcomes your enemies in its freezing embrace.

This spell shoots forth a cone-shaped area of extreme cold from the caster's hand in a 30 ft.-long cone. It deals 1-4 +1 pts. of damage per level of the caster to a maximum of 10-40 +10 pts.

Desert Hell
Range: 50 feet
Duration: Instant
Speed: 5
Area of Effect: 50 x 50 ft.
Saving Throw: 1/2
Weight: 0

'Hell' is an oft-debated term. Some say Hell is Baator. Others, the Abyss. This spell proffers that nothing could be worse than the endless dunes and scorching heat of the desert.

This spell summons the scorching heat of the desert planes to scorch all enemies within sight. Enemies within range must save vs. spell or spontaneously combust for 4-40 pts. of damage. Even if they have they still take half damage from the searing heat.

Fire And Ice
Range: 150 feet
Duration: Instant
Speed: 5
Area of Effect: 30 feet radius globe
Saving Throw: Special
Weight: 0

A red sphere of Fire and a blue sphere of Ice shall streak forth and quickly strike down the target of your choosing.

This spell summons 2 crystal spheres (one red, one blue) that strike a specified target. Upon impact, the red sphere explodes into a fireball 30' radius that inflicts 3-18 pts. of fire damage upon all w/in range, while the blue sphere explodes in the same area of effect, causing 3-18 of cold damage to all w/in range. A successful saving throw vs. spell halves the damage.


        

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