2nd Level Priest Spells
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Aid
Range: 0
Duration: 10 seconds + 10 seconds per level
Speed: 1
Area of Effect: Special
Saving Throw: None
Bolster an ally's courage, giving him added skill and the
ability to withstand more damage.
Aid grants +1 to hit and +1 to saves to the target creature,
provided that being is not already engaged in combat.
The spell also provides 1-8 more hit points for the target
creature for the duration of the spell; this spell allows
the creature to have more than its ordinary total hit
points. These hit points are only temporary.
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Cure Moderate Wounds
Range: 0
Duration: Permanent / Instant
Speed: 8
Area of Effect: Creature touched
Saving Throw: None
Weight: 0
This spell seals moderate wounds on a target.
When cast, a targeting cursor appears, and the
player can cast the spell on anyone within touch
range. Cure Moderate Wounds heals a target for 11
hit points of damage. The creature's restored hit
points cannot exceed its maximum hit points. |
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Spiritual Hammer
Range: 30 feet per level
Duration: Variable (see below)
Speed: 1
Area of Effect: 1 Target
Saving Throw: 1/2
This spell summons a hammer of spiritual energy to smite
your foes.
When cast, the caster chooses a target within range.
The hammer causes 4-10 points of bludgeoning damage,
for every three levels that the caster has, acting as a
+1 weapon (+1 to hit and +1 damage), gaining an additional
+1 for every six levels of the caster, to a maximum of +3.
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