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Baatezu
Mace
Damage: 3-9 Crushing
THAC0: +1
Speed: 6
Weight: 10
Proficiency: Clubs
Usable only by Fighters
Made from ore found only in the wastelands of
Avernus. Baatezu have created a metal called
Baatorian Green Steel. Weapons produced from this
metal are lighter and stronger than those forged
of ordinary steel and tend to inflict greater
damage. Although produced in great quantities for
the Blood Wars, weapons such as these are rarely
found outside of Baator. |
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Blind
Terror
Damage: 1-2 Crushing
Enchanted: +2
Special:
.....Causes Blindness
.....2-8 Acid Damage
THAC0: +2
Speed: 5
Weight: 4
Proficiency: Clubs
Usable only by Fighters
When an opponent is struck with sufficient force,
acid is released thru the spongy surface of the
mace. From the resulting spray of acid, the
adversary can become temporarily blinded making
him easier to hit. |
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Club Of
Piercing
Damage: 1-6 Crushing
Damage: 1-6 Piercing
Enchanted: +1
THAC0: +3
Speed: 7
Weight: 12
Proficiency: Clubs
Not usable by Mages
This is a heavy iron club that is covered with
sharp spikes.
Enchantments have been placed on this club so
that it can be wielded with greater accuracy. |
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Death of
Desire
Damage: 2-7 Crushing
Enchanted: +2
Special:
1-6 Piercing Damage
Causes Stunning
THAC0: +2
Speed: 5
Weight: 11
Proficiency: Clubs
Usable only by Fighters
Usable only by Dustmen
This mace is used by the Dustmen to remove all desires from the living.
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Fiend
Femur
(Unique, Artifact)
Damage: 3-8 Crushing
Enchanted: +2
THAC0: +2
Speed: 4
Weight: 4
Proficiency: Club
Not usable by Mages
Not usable by Lawful or Good creatures
This tanar'ri femur carries the last traces of a
balor's essence within its marrow. Disgraced in
battle and torn apart by its fellow fiends in an
ceremonial execution, the bone has since carried
with it a vengeful spite towards all of its kind.
When the femur strikes any tanar'ri or baatezu,
serrated teeth bristle up and down the length of
the bone and cause tremendous damage to any
tanar'ri or baatezu. |
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Iron
Prybar
Damage: 1-6 Crushing
Speed: 4
Weight: 3
Proficiency: Clubs
Usable only by Fighters and Thieves
This iron prybar can be used to pry open doors,
chests, and even the occasional reluctant
ribcage. It also makes a good bludgeoning weapon
when there's no time for subtlety.
NOTE: To use the prybar to force a locked door or
chest, select it as a weapon then
"attack" the container or door you wish
to pry open. Although the prybar is specifically
intended for such use, you can attempt to bash
open a container or door with *any* weapon,
including your fists. |
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Left
Arm #985
Damage: 1-6 Crushing
Speed: 4
Weight: 3
Proficiency: Clubs
Not usable by Mages
This arm snapped clean off corpse #985 when it,
uh, accidentally toppled. As much as the corpse's
knee was rotted clean through, it looks like the
combination of thick applications of embalming
fluid and rigor mortis has made this arm almost
as hard as wood. If you needed to, you could
either use it to shake someone's hand from a
distance or use it to bash their skull in. |
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Leg
Bone Club
Damage: 1-6 Crushing
Special: Fragile, Breakable
Speed: 4
Weight: 2
Proficiency: Clubs
Not usable by Mages
This leg bone is heavy enough to be used as a
club. It's not the height of fashion, but it sure
makes a satisfying sound when you strike someone.
Although an effective weapon, this leg bone is
fragile and has a chance of breaking if used
repeatedly. |
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Mace
Damage: 2-8 Crushing
Speed: 7
Weight: 12
Proficiency: Clubs
Usable only by Fighters
This seems to be a standard variety mace. Used
properly, this weapon can deliver a crushing blow
to an opponent. |
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Pharod's
Crutch
Damage: 2-7 Crushing
Enchanted: +1
THAC0: +1
Speed: 4
Weight: 4
Proficiency: Clubs
Not usable by Mages
This rickety wooden staff has a crosspiece nailed
across the top. The crosspiece is wrapped in
rags, presumably to keep the damn thing from
jamming too sharply into Pharod's armpit when he
leans on it. The crutch, not surprisingly, smells
terrible, and every inch of it is covered in
dirt, sewage and various unidentifiable stains.
Something about this crutch makes you wonder -
despite its fragile appearance, it has held up
rather well; you even test it with your weight
and it holds you up without so much as creaking.
Considering Pharod's scavenging nature, the
crutch may have had some value beyond its surface
appearance for him. It might even be usable as a
weapon. |
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Poor
Quality Mace
Damage: 1-7 Crushing
THAC0: -1
Speed: 8
Weight: 13
Proficiency: Clubs
Usable only by Fighters
This mace seems to be of very poor construction.
The balance and weight lend itself to an awkward
and almost erratic swing. Most likely this was
constructed by an apprentice blacksmith. |
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Poor
Quality Sledgehammer
Damage: 2-7 Crushing
Speed: 8
Weight: 10
Proficiency: Clubs
Usable only by Fighters
This hammer is little more than a heavy lump of
metal on the end of a stout stick. It's powerful,
yes, but the balance is poor and it's entirely
ungraceful. |
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Severed
Arm (Yours)
Damage: 1-8 Crushing
Enchanted: +1
Special:
.....+2 Crushing Damage
.....New Tattoos
Speed: 4
Weight: 5
Proficiency: Clubs
Usable only by Fighters and Thieves
This severed arm is as hard as a wooden club. It
looks like it was severed cleanly at the shoulder
(most likely by a scythe blade), and even though
it looks many decades old, it is more petrified
than rotted. It has an unearthly gray pallor and
is covered with scars. Intricate tattoos decorate
its surface, spiraling up from the wrist all the
way to the remains of the shoulder.
Upon closer inspection, you know for a fact that
this arm is yours. How long it has been lying
around waiting for you is anyone's guess. You
can't explain why, but you feel like you should
take this arm to a tattoo artist and have it
examined... the tattoos might tell something of
what happened to your previous incarnation when
this arm was still attached to him. |
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Vrock
Club
Damage: 4-16 Crushing
Enchanted: +2
Special: Poisons Target
THAC0: +2
Speed: 3
Weight: 4
Proficiency: Clubs
Usable only by Thieves
Created from the bones of a Vrock, this club
makes a formidable weapon. |
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Wooden
Club
Damage: 1-6 Crushing
Speed: 4
Weight: 3
Proficiency: Clubs
Not usable by Mages
This crude wooden club has seen better days, but
it still looks sturdy enough to be used as a
weapon. |