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Acidic
Sponge Bolts
Damage: 1-2 Crushing
Special: 6 Acid Damage on Impact
Speed: 10
Weight: 0
Proficiency: Missiles
The putty-like globes on the heads of these
crossbow bolts are actually dried-up aquatic
sponges found in many of the great lakes of
Bytopia. Seemingly unremarkable to most scholars,
these tiny sponges were accidentally discovered
to have the property of being able to absorb
acids and store them in their bodies with no harm
to themselves.
As a result, great masses of these creatures were
gathered and bred for use as weapons against
fiends in the Blood War. After being fed a steady
diet of acid for a few days, the sponges are
harvested, dried, and covered with a resin that
keeps a soft bubble around the sponge. The sponge
is then mounted on the head of an arrow or
crossbow bolt and is ready for use.
When the tip of the bolt strikes a creature with
sufficient force, the resin bubble bursts, the
sponge flattens, and the target is doused with
acid. |
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Baatezu
Mace
Damage: 3-9 Crushing
THAC0: +1
Speed: 6
Weight: 10
Proficiency: Clubs
Usable only by Fighters
Made from ore found only in the wastelands of
Avernus. Baatezu have created a metal called
Baatorian Green Steel. Weapons produced from this
metal are lighter and stronger than those forged
of ordinary steel and tend to inflict greater
damage. Although produced in great quantities for
the Blood Wars, weapons such as these are rarely
found outside of Baator. |
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Blind
Terror
Damage: 1-2 Crushing
Enchanted: +2
Special:
.....Causes Blindness
.....2-8 Acid Damage
THAC0: +2
Speed: 5
Weight: 4
Proficiency: Clubs
Usable only by Fighters
When an opponent is struck with sufficient force,
acid is released thru the spongy surface of the
mace. From the resulting spray of acid, the
adversary can become temporarily blinded making
him easier to hit. |
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Bolts
of Whistling Doom
Damage: 4-16 Crushing
Enchanted: +2
THAC0: +2
Speed: 10
Weight: 0
Proficiency: Missiles
These bolts have somehow captured the deadly
harmonic of Pandemonium and then added insult to
injury by imprisoning an enraged air elemental
inside the head of the bolt. When one of these
bolts strikes an opponent, the head shatters, and
the air elemental is released. The elemental will
whip around the opponent in a frenzy, making one
strike before it vanishes. |
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Brimstone
Hammer
Damage: 2-9 Crushing
Enchanted: +1
Special:
.....+4 Fire Damage
.....+25% Resistance to Fire
THAC0: +1
Speed: 7
Weight: 5
Proficiency: Hammers
Usable only by Fighters
This type of weapon, thought to be forged by the
flames of the elemental plane of fire, is
extremely rare, even in Sigil. The elemental
properties of the hammer grants it wielder an
increased resistance to fire and fire-based
attacks. In addition, when used in combat, the
hammer deals out additional damage when it
successfully connects, searing its target with
crackling flames. |
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Club Of
Piercing
Damage: 1-6 Crushing
Damage: 1-6 Piercing
Enchanted: +1
THAC0: +3
Speed: 7
Weight: 12
Proficiency: Clubs
Not usable by Mages
This is a heavy iron club that is covered with
sharp spikes.
Enchantments have been placed on this club so
that it can be wielded with greater accuracy. |
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Fiend
Femur
(Unique, Artifact)
Damage: 3-8 Crushing
Enchanted: +2
THAC0: +2
Speed: 4
Weight: 4
Proficiency: Club
Not usable by Mages
Not usable by Lawful or Good creatures
This tanar'ri femur carries the last traces of a
balor's essence within its marrow. Disgraced in
battle and torn apart by its fellow fiends in an
ceremonial execution, the bone has since carried
with it a vengeful spite towards all of its kind.
When the femur strikes any tanar'ri or baatezu,
serrated teeth bristle up and down the length of
the bone and cause tremendous damage to any
tanar'ri or baatezu. |
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Fist
Irons
Damage: 2-4 Crushing
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages
This crude iron bar is designed to slip over the
fist with the thick portion resting in the palm
and the iron ring facing outwards, over the
knuckles. While wearing these fist irons, a
single punch can shatter someone's jaw. |
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FoolSmiter
Damage: 4-14 Crushing
Enchanted: +2
THAC0: +2
Speed: 10
Weight: 15
Proficiency: Hammers
Usable only by Fighters
This war hammer has a huge stone head in the
shape of a rectangular block. Faint traces of
gore and blood are on all sides of the hammer's
head. The shaft is of a thick wood that looks too
weak to support the hammer head's weight.
This enchanted hammer was used as a tool by the
Athar at one time during their religious
persecution phase of their faction history. The
magical war-hammer "Foolsmiter" was
constructed so that it did additional damage
against opponents who were particularly stupid.
When it was crafted, however, the enchantment was
twisted such that if struck by the hammer, the
wielder would take damage as well. For many
years, the hammer became a test rite between
rival members of the Athat as a primitive (and
lethal) IQ test. It was stolen from thier
headquarters in the Shattered Temple many years
ago and has resurfaced once or twice across the
Planes.
It is believed that the Intelligence vs.
Intelligence contest the hammer once inflicted on
the wielder and his enemies has dissapated from
the hammer over time, but no one has been
confident enough to put it to the test. |
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Hammer
of Comminution
Damage: 4-14 Crushing
Enchanted: +1
Special: 1-6 Acid Damage
THAC0: +2
Speed: 10
Weight: 10
Proficiency: Hammers
Usable only by Fighters
Research reveals that this is a formidable weapon
indeed. Far superior to a normal sledgehammer,
this war hammer (also called "The Hammer of
Comminution") delivers a devastating strike
that not only inflicts crushing damage, but also
fractures any surface it contacts, whether bone,
metal, or wood, inflicting extra damage... and if
the victim survives, it also "softens"
him up for the next attack.
The Hammer of Comminution was used extensively by
Enote, a Doomguard priest, in 14 E.U. A
philosopher who was prone to violent mood swings
while debating theology, he was known to espouse
the virtues of the hammer as a means of
furthering the decay of dead matter. Whether or
not what he struck with the hammer was dead or
alive before the blow is open to debate. |
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Hammer
of Quality
Damage: 2-5 Crushing
THAC0: +1
Speed: 6
Weight: 6
Proficiency: Hammers
Usable only by Fighters
This is a finely crafted war hammer. Godsman
etchings and symbology decorate the head of the
weapon and work their way down the shaft. Despite
its heavy appearance, it feels much lighter than
it looks. |
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High
Quality Sledgehammer
Damage: 1-10 Crushing
Speed: 8
Weight: 9
Proficiency: Hammers
Usable only by Fighters
This is a well-crafted hammer, well-balanced and
pleasing to the eye. Don't be fooled by its
appearance - this weapon is dangerous. It
requires two hands and the desire to inflict
crushing damage on your enemies. |
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Iron
Knuckles
Damage: 1-3 Crushing
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages
Iron knuckles that slip over the fingers, giving
your fists the extra "oomph" they need
to deliver bone-crushing punches. |
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Iron
Prybar
Damage: 1-6 Crushing
Speed: 4
Weight: 3
Proficiency: Clubs
Usable only by Fighters and Thieves
This iron prybar can be used to pry open doors,
chests, and even the occansional reluctant
ribcage. It also makes a good bludgeoning weapon
when there's no time for subtlety.
NOTE: To use the prybar to force a locked door or
chest, select it as a weapon then
"attack" the container or door you wish
to pry open. Although the prybar is specifically
intended for such use, you can attempt to bash
open a container or door with *any* weapon,
including your fists. |
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Left
Arm #985
Damage: 1-6 Crushing
Speed: 4
Weight: 3
Proficiency: Clubs
Not usable by Mages
This arm snapped clean off corpse #985 when it,
uh, accidentally toppled. As much as the corpse's
knee was rotted clean through, it looks like the
combination of thick applications of embalming
fluid and rigor mortis has made this arm almost
as hard as wood. If you needed to, you could
either use it to shake someone's hand from a
distance or use it to bash their skull in. |
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Leg
Bone Club
Damage: 1-6 Crushing
Special: Fragile, Breakable
Speed: 4
Weight: 2
Proficiency: Clubs
Not usable by Mages
This leg bone is heavy enough to be used as a
club. It's not the height of fashion, but it sure
makes a satisfying sound when you strike someone.
Although an effective weapon, this leg bone is
fragile and has a chance of breaking if used
repeatedly. |
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Mace
Damage: 2-8 Crushing
Speed: 7
Weight: 12
Proficiency: Clubs
Usable only by Fighters
This seems to be a standard variety mace. Used
properly, this weapon can deliver a crushing blow
to an opponent. |
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Maul
Damage: 1-4 Crushing
Speed: 6
Weight: 6
Proficiency: Hammers
Usable only by Fighters
Essentially a variation of the standard
sledgehammer, the maul has a wedge shape head
used for splitting wood. Although, it can be used
as a weapon, it is very unwieldy and difficult to
swing in combat. |
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Pharod's
Crutch
Damage: 2-7 Crushing
Enchanted: +1
THAC0: +1
Speed: 4
Weight: 4
Proficiency: Clubs
Not usable by Mages
This rickety wooden staff has a crosspiece nailed
across the top. The crosspiece is wrapped in
rags, presumably to keep the damn thing from
jamming too sharply into Pharod's armpit when he
leans on it. The crutch, not surprisingly, smells
terrible, and every inch of it is covered in
dirt, sewage and various unidentifiable stains.
Something about this crutch makes you wonder -
despite its fragile appearance, it has held up
rather well; you even test it with your weight
and it holds you up without so much as creaking.
Considering Pharod's scavenging nature, the
crutch may have had some value beyond its surface
appearance for him. It might even be usable as a
weapon. |
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Poor
Quality Mace
Damage: 1-7 Crushing
THAC0: -1
Speed: 8
Weight: 13
Proficiency: Clubs
Usable only by Fighters
This mace seems to be of very poor construction.
The balance and weight lend itself to an awkward
and almost erratic swing. Most likely this was
constructed by an apprentice blacksmith. |
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Poor
Quality Sledgehammer
Damage: 2-7 Crushing
Speed: 8
Weight: 10
Proficiency: Clubs
Usable only by Fighters
This hammer is little more than a heavy lump of
metal on the end of a stout stick. It's powerful,
yes, but the balance is poor and it's entirely
ungraceful. |
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Severed
Arm (Yours)
Damage: 1-8 Crushing
Enchanted: +1
Special:
.....+2 Crushing Damage
.....New Tattoos
Speed: 4
Weight: 5
Proficiency: Clubs
Usable only by Fighters and Thieves
This severed arm is as hard as a wooden club. It
looks like it was severed cleanly at the shoulder
(most likely by a scythe blade), and even though
it looks many decades old, it is more petrified
than rotted. It has an unearthly gray pallor and
is covered with scars. Intricate tattoos decorate
its surface, spiraling up from the wrist all the
way to the remains of the shoulder.
Upon closer inspection, you know for a fact that
this arm is yours. How long it has been lying
around waiting for you is anyone's guess. You
can't explain why, but you feel like you should
take this arm to a tattoo artist and have it
examined... the tattoos might tell something of
what happened to your previous incarnation when
this arm was still attached to him. |
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Silver-Headed
Hammer
Damage: 1-4 Crushing
Speed: 6
Weight: 6
Proficiency: Hammers
Usable only by Fighters
This is a small war hammer. The head of the
hammer is decorated with a thin layer of silver
that is dented and scratched in many places.
Perhaps the hammer was once used for ceremonial
purposes. |
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Spiked
Gauntlets of Ogre Power
Damage: 4-6 Crushing
Damage: 4-6 Piecing
Enchanted: +1
THAC0: +3
Speed: 1
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
A ridge of huge black spikes bristle along the
knuckles of these metal gauntlets, allowing the
wearer to perforate any target they punch. Clamps
line the edges of the guantlets, as if to secure
them in place once worn.
This gauntlets bear an enchantment that allows
the user to strike opponents with the strength of
ten men. The spikes along the knuckles simply add
insult to injury, as any victim whose bones are
not shattered by the initial attack will slowly
bleed to death from the jagged wounds the spikes
inflict. |
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Vrock
Club
Damage: 4-16 Crushing
Enchanted: +2
Special: Poisons Target
THAC0: +2
Speed: 3
Weight: 4
Proficiency: Clubs
Usable only by Thieves
Created from the bones of a Vrock, this club
makes a formidable weapon. |
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Wooden
Club
Damage: 1-6 Crushing
Speed: 4
Weight: 3
Proficiency: Clubs
Not usable by Mages
This crude wooden club has seen better days, but
it still looks sturdy enough to be used as a
weapon. |