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Crushing Weapons

Acidic Sponge Bolts
Damage: 1-2 Crushing
Special: 6 Acid Damage on Impact
Speed: 10
Weight: 0
Proficiency: Missiles

The putty-like globes on the heads of these crossbow bolts are actually dried-up aquatic sponges found in many of the great lakes of Bytopia. Seemingly unremarkable to most scholars, these tiny sponges were accidentally discovered to have the property of being able to absorb acids and store them in their bodies with no harm to themselves.

As a result, great masses of these creatures were gathered and bred for use as weapons against fiends in the Blood War. After being fed a steady diet of acid for a few days, the sponges are harvested, dried, and covered with a resin that keeps a soft bubble around the sponge. The sponge is then mounted on the head of an arrow or crossbow bolt and is ready for use.

When the tip of the bolt strikes a creature with sufficient force, the resin bubble bursts, the sponge flattens, and the target is doused with acid.
Baatezu Mace
Damage: 3-9 Crushing
THAC0: +1
Speed: 6
Weight: 10
Proficiency: Clubs
Usable only by Fighters

Made from ore found only in the wastelands of Avernus. Baatezu have created a metal called Baatorian Green Steel. Weapons produced from this metal are lighter and stronger than those forged of ordinary steel and tend to inflict greater damage. Although produced in great quantities for the Blood Wars, weapons such as these are rarely found outside of Baator.
Blind Terror
Damage: 1-2 Crushing
Enchanted: +2
Special:
.....Causes Blindness
.....2-8 Acid Damage
THAC0: +2
Speed: 5
Weight: 4
Proficiency: Clubs
Usable only by Fighters

When an opponent is struck with sufficient force, acid is released thru the spongy surface of the mace. From the resulting spray of acid, the adversary can become temporarily blinded making him easier to hit.
Bolts of Whistling Doom
Damage: 4-16 Crushing
Enchanted: +2
THAC0: +2
Speed: 10
Weight: 0
Proficiency: Missiles

These bolts have somehow captured the deadly harmonic of Pandemonium and then added insult to injury by imprisoning an enraged air elemental inside the head of the bolt. When one of these bolts strikes an opponent, the head shatters, and the air elemental is released. The elemental will whip around the opponent in a frenzy, making one strike before it vanishes.
Brimstone Hammer
Damage: 2-9 Crushing
Enchanted: +1
Special:
.....+4 Fire Damage
.....+25% Resistance to Fire
THAC0: +1
Speed: 7
Weight: 5
Proficiency: Hammers
Usable only by Fighters

This type of weapon, thought to be forged by the flames of the elemental plane of fire, is extremely rare, even in Sigil. The elemental properties of the hammer grants it wielder an increased resistance to fire and fire-based attacks. In addition, when used in combat, the hammer deals out additional damage when it successfully connects, searing its target with crackling flames.
Club Of Piercing
Damage: 1-6 Crushing
Damage: 1-6 Piercing
Enchanted: +1
THAC0: +3
Speed: 7
Weight: 12
Proficiency: Clubs
Not usable by Mages

This is a heavy iron club that is covered with sharp spikes.

Enchantments have been placed on this club so that it can be wielded with greater accuracy.
Fiend Femur
(Unique, Artifact)
Damage: 3-8 Crushing
Enchanted: +2
THAC0: +2
Speed: 4
Weight: 4
Proficiency: Club
Not usable by Mages
Not usable by Lawful or Good creatures

This tanar'ri femur carries the last traces of a balor's essence within its marrow. Disgraced in battle and torn apart by its fellow fiends in an ceremonial execution, the bone has since carried with it a vengeful spite towards all of its kind.

When the femur strikes any tanar'ri or baatezu, serrated teeth bristle up and down the length of the bone and cause tremendous damage to any tanar'ri or baatezu.
Fist Irons
Damage: 2-4 Crushing
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages

This crude iron bar is designed to slip over the fist with the thick portion resting in the palm and the iron ring facing outwards, over the knuckles. While wearing these fist irons, a single punch can shatter someone's jaw.
FoolSmiter
Damage: 4-14 Crushing
Enchanted: +2
THAC0: +2
Speed: 10
Weight: 15
Proficiency: Hammers
Usable only by Fighters

This war hammer has a huge stone head in the shape of a rectangular block. Faint traces of gore and blood are on all sides of the hammer's head. The shaft is of a thick wood that looks too weak to support the hammer head's weight.

This enchanted hammer was used as a tool by the Athar at one time during their religious persecution phase of their faction history. The magical war-hammer "Foolsmiter" was constructed so that it did additional damage against opponents who were particularly stupid. When it was crafted, however, the enchantment was twisted such that if struck by the hammer, the wielder would take damage as well. For many years, the hammer became a test rite between rival members of the Athat as a primitive (and lethal) IQ test. It was stolen from thier headquarters in the Shattered Temple many years ago and has resurfaced once or twice across the Planes.

It is believed that the Intelligence vs. Intelligence contest the hammer once inflicted on the wielder and his enemies has dissapated from the hammer over time, but no one has been confident enough to put it to the test.
Hammer of Comminution
Damage: 4-14 Crushing
Enchanted: +1
Special: 1-6 Acid Damage
THAC0: +2
Speed: 10
Weight: 10
Proficiency: Hammers
Usable only by Fighters

Research reveals that this is a formidable weapon indeed. Far superior to a normal sledgehammer, this war hammer (also called "The Hammer of Comminution") delivers a devastating strike that not only inflicts crushing damage, but also fractures any surface it contacts, whether bone, metal, or wood, inflicting extra damage... and if the victim survives, it also "softens" him up for the next attack.

The Hammer of Comminution was used extensively by Enote, a Doomguard priest, in 14 E.U. A philosopher who was prone to violent mood swings while debating theology, he was known to espouse the virtues of the hammer as a means of furthering the decay of dead matter. Whether or not what he struck with the hammer was dead or alive before the blow is open to debate.
Hammer of Quality
Damage: 2-5 Crushing
THAC0: +1
Speed: 6
Weight: 6
Proficiency: Hammers
Usable only by Fighters

This is a finely crafted war hammer. Godsman etchings and symbology decorate the head of the weapon and work their way down the shaft. Despite its heavy appearance, it feels much lighter than it looks.
High Quality Sledgehammer
Damage: 1-10 Crushing
Speed: 8
Weight: 9
Proficiency: Hammers
Usable only by Fighters

This is a well-crafted hammer, well-balanced and pleasing to the eye. Don't be fooled by its appearance - this weapon is dangerous. It requires two hands and the desire to inflict crushing damage on your enemies.
Iron Knuckles
Damage: 1-3 Crushing
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages

Iron knuckles that slip over the fingers, giving your fists the extra "oomph" they need to deliver bone-crushing punches.
Iron Prybar
Damage: 1-6 Crushing
Speed: 4
Weight: 3
Proficiency: Clubs
Usable only by Fighters and Thieves

This iron prybar can be used to pry open doors, chests, and even the occansional reluctant ribcage. It also makes a good bludgeoning weapon when there's no time for subtlety.

NOTE: To use the prybar to force a locked door or chest, select it as a weapon then "attack" the container or door you wish to pry open. Although the prybar is specifically intended for such use, you can attempt to bash open a container or door with *any* weapon, including your fists.
Left Arm #985
Damage: 1-6 Crushing
Speed: 4
Weight: 3
Proficiency: Clubs
Not usable by Mages

This arm snapped clean off corpse #985 when it, uh, accidentally toppled. As much as the corpse's knee was rotted clean through, it looks like the combination of thick applications of embalming fluid and rigor mortis has made this arm almost as hard as wood. If you needed to, you could either use it to shake someone's hand from a distance or use it to bash their skull in.
Leg Bone Club
Damage: 1-6 Crushing
Special: Fragile, Breakable
Speed: 4
Weight: 2
Proficiency: Clubs
Not usable by Mages

This leg bone is heavy enough to be used as a club. It's not the height of fashion, but it sure makes a satisfying sound when you strike someone.

Although an effective weapon, this leg bone is fragile and has a chance of breaking if used repeatedly.
Mace
Damage: 2-8 Crushing
Speed: 7
Weight: 12
Proficiency: Clubs
Usable only by Fighters

This seems to be a standard variety mace. Used properly, this weapon can deliver a crushing blow to an opponent.
Maul
Damage: 1-4 Crushing
Speed: 6
Weight: 6
Proficiency: Hammers
Usable only by Fighters

Essentially a variation of the standard sledgehammer, the maul has a wedge shape head used for splitting wood. Although, it can be used as a weapon, it is very unwieldy and difficult to swing in combat.
Pharod's Crutch
Damage: 2-7 Crushing
Enchanted: +1
THAC0: +1
Speed: 4
Weight: 4
Proficiency: Clubs
Not usable by Mages

This rickety wooden staff has a crosspiece nailed across the top. The crosspiece is wrapped in rags, presumably to keep the damn thing from jamming too sharply into Pharod's armpit when he leans on it. The crutch, not surprisingly, smells terrible, and every inch of it is covered in dirt, sewage and various unidentifiable stains.

Something about this crutch makes you wonder - despite its fragile appearance, it has held up rather well; you even test it with your weight and it holds you up without so much as creaking. Considering Pharod's scavenging nature, the crutch may have had some value beyond its surface appearance for him. It might even be usable as a weapon.
Poor Quality Mace
Damage: 1-7 Crushing
THAC0: -1
Speed: 8
Weight: 13
Proficiency: Clubs
Usable only by Fighters

This mace seems to be of very poor construction. The balance and weight lend itself to an awkward and almost erratic swing. Most likely this was constructed by an apprentice blacksmith.
Poor Quality Sledgehammer
Damage: 2-7 Crushing
Speed: 8
Weight: 10
Proficiency: Clubs
Usable only by Fighters

This hammer is little more than a heavy lump of metal on the end of a stout stick. It's powerful, yes, but the balance is poor and it's entirely ungraceful.
Severed Arm (Yours)
Damage: 1-8 Crushing
Enchanted: +1
Special:
.....+2 Crushing Damage
.....New Tattoos
Speed: 4
Weight: 5
Proficiency: Clubs
Usable only by Fighters and Thieves

This severed arm is as hard as a wooden club. It looks like it was severed cleanly at the shoulder (most likely by a scythe blade), and even though it looks many decades old, it is more petrified than rotted. It has an unearthly gray pallor and is covered with scars. Intricate tattoos decorate its surface, spiraling up from the wrist all the way to the remains of the shoulder.

Upon closer inspection, you know for a fact that this arm is yours. How long it has been lying around waiting for you is anyone's guess. You can't explain why, but you feel like you should take this arm to a tattoo artist and have it examined... the tattoos might tell something of what happened to your previous incarnation when this arm was still attached to him.
Silver-Headed Hammer
Damage: 1-4 Crushing
Speed: 6
Weight: 6
Proficiency: Hammers
Usable only by Fighters

This is a small war hammer. The head of the hammer is decorated with a thin layer of silver that is dented and scratched in many places. Perhaps the hammer was once used for ceremonial purposes.
Spiked Gauntlets of Ogre Power
Damage: 4-6 Crushing
Damage: 4-6 Piecing
Enchanted: +1
THAC0: +3
Speed: 1
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves

A ridge of huge black spikes bristle along the knuckles of these metal gauntlets, allowing the wearer to perforate any target they punch. Clamps line the edges of the guantlets, as if to secure them in place once worn.

This gauntlets bear an enchantment that allows the user to strike opponents with the strength of ten men. The spikes along the knuckles simply add insult to injury, as any victim whose bones are not shattered by the initial attack will slowly bleed to death from the jagged wounds the spikes inflict.
Vrock Club
Damage: 4-16 Crushing
Enchanted: +2
Special: Poisons Target
THAC0: +2
Speed: 3
Weight: 4
Proficiency: Clubs
Usable only by Thieves

Created from the bones of a Vrock, this club makes a formidable weapon.
Wooden Club
Damage: 1-6 Crushing
Speed: 4
Weight: 3
Proficiency: Clubs
Not usable by Mages

This crude wooden club has seen better days, but it still looks sturdy enough to be used as a weapon.


        

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