The Armory

Armor, Items, Magic
  and Weapons

FAQ
Hints & Tips
Monster Compendium
Strategy Guides
Walkthroughs

 
 
The Pit

Jewelry

Aegis of Torment
Special:
  +3 to Constitution
  +15 to Base Hit Points
  +3 to Armor Class
Weight: 0

Rows and rows of minute skulls line the outer edge of this ring. It is crowned by an over-sized skull with fire-red gems that serves as its eyes. This ring is the physical manifestation of the suffering of the tormented slaves of Dahnthur. It was their ultimate wish to gain protection from their oppressors, and with this magical ring, their wish was finally realized. Even with the fiery red gems, a royal purple hue continually emanates outward.
Ancient Copper Earring (Hollow)
Weight: 0

This ancient copper earring has a series of grooves cut along the inside. Although there doesn't appear to be an obvious way to wear it, it can be unlocked by hooking your fingernail into the third groove from the top and pressing inwards.

Not only does this allow the earring to be worn, but it also opens up a hollow compartment inside the earring where messages or other small items can be stored. The earring might be worth more to a merchant as a result.
Angle-less Eye
Special:
.....+1 to Armor Class vs. Missile Attacks
.....-1 to Armor Class vs. Crushing Attacks
.....+10% Detect Traps Skill Bonus
THAC0: +1
Weight: 0

At first glance, this glass eye seems a poor replacement for a real one. However, when inserted into an empty eye socket facing inwards, its power awakens.

Although the eye dulls teh wearer to colors and sights, it increases his awareness of angles and shapes, giving the wearer greater accuracy with weapons and giving him a greater chance of dodging incoming missile attacks. Furthermore, mechanical traps stand out to the wearer's vision, making it easier to spot and disarm them.

The user becomes more vulnerable to crushing attacks, however - some of the fragility of the glass eye seems to be transferred to its wearer.
Beer Goggles
(Cursed)
Special:
.....Intoxicates Wearer
.....Immunity to Panic
.....-1 to Damage
.....+10 Base Hit Points
THAC0: -1 to Missile Weapons
Weight: 0
Usable only by Modrons

Apparently, some modron once foolishly asked a wizard what it was like to be intoxicated, and these goggles were fashioned. When this lens is equipped, the wearer becomes "braver," "stronger," but can't see targets too well, reducing his chances to hit and damage an enemy.
Bronze Bracelet
Weight: 0

This thick bronze bracelet is heavy, simple, and uninteresting. You could probably sell it to a local merchant for a bit of coin.
Bronze Ring
Weight: 0

This crude bronze ring looks like it might have doubled as someone's nose ring in the past. Despite the dents and scratches, it might be worth a few coins to a local merchant.
Chained-Teeth Earrings
Special: +5% Open Locks Skill Bonus
Weight: 0
Usable only by Thieves

Perhaps the idea that Annah would wear anything solely for ornamental value makes you suspicious of these earrings.

Upon closer examination, you should discover these thin metal earrings are actually a series of well-crafted lockpicks. If need be, you can unhook them and use them to pick open stubborn locks.

NOTE: These earrings will only add to your Open Locks skill when they are equipped.
Crimson Sphere Earring
Special:
.....+10% Resistance to Fire
.....+5% Resistance to Magical Fire
Weight: 0
Not usable by Ignus

This small red gem set into this earring acts like a heat sponge, protecting the wearer from heat or flame attacks. Whenver the wearer is exposed to fire, the gem draws some of the heat into itself, shielding its wearer from part of the damage.

It is rumored that each of these earrings holds a tiny fire mephit inside, and that they are so starved for heat that they will drink deep of any fire in the vicinity. This has never been proven, mostly because no on really cares to investigate the matter.
Deionarra's Wedding Ring
Special:
.....+1 to Saving Throws
.....+1 to Armor Class
.....+3 to Armor Class vs. Piercing
Weight: 0
Usable only by Nameless One

This ivory ring was part of Deionarra's legacy. It radiates a slight glow, and though it is cold to the touch, the chill is strangely comforting. The ivory band stretches to fit the width of any finger.

Among the many secrets of the Society of Sensation is the ability to shape a peculiar stone from Elysium, dubbed "soulstone." While this stone is not as powerful as the sensory stones, the soul stone is said to carry an imprint of the shaper's feelings. These rings are often used in Sensate marriage ceremonies, each ring inscribed with the feelings of the other. This ring was obviously intended for you.

When wearing Deionarra's ring, you gain added protection from all attacks, and additional protection from any piercing attacks... presumably, the ring's purpose is to shield the heart from shock and trauma, and this extends to any physical pain the wearer suffers as well.
Displacer Ring
Special: +2 to Armor Class
Weight: 0

Created from the blood of a displacer beast, this ring is able to partially redirect the force of any ordinary weapon. This results in making the user harder to hit and when hit takes less damage than normal.
Dread Bond
Special:
.....Immunity to Panic
.....+1 to Strength
Weight: 3
Usable only by Fighters and living creatures

Legend has it that this bracelet was created by Nacek the Sadistic. Tiny razor sharp spikes cover the entire surface of this item injecting small amounts of rare reagents into the blood stream of the user. The effect of these chemicals causes the user to feel a constant adrenaline rush of strength.
Eyeball
Weight: 0

This is your eye. It looks like it's seen better days.
Fall-From-Grace's Earrings
Special:
.....+1 to All Saving Throws
.....+5% REsistance to Magic
Weight: 0
Usable only by Females

These are Fall-From-Grace's earrings. They give her a slight amount of protection from spells and other magic, and like almost everything else, they look really good on her.
Gehraise's Ring
Special: +3 to Save vs. Poison
Weight: 0

This small silver ring looks like it belongs on a woman's finger. It feels slightly warm to the touch and it has the power to offset poison that has entered the wearer's bloodstream.
Gold Bracelet
Weight: 0

Although this bracelet is of fine gold, it bears no ornamentation of engravings. Despite its simplicity, it is bound to be worth something to a local merchant.
Gold Earring
Weight: 0

This simple gold pendant may have once hung from a nobleman's ear.
Kaleidoscopic Eye
Invokes: "Chromatic Orb" when held
Special: Equipped
.....+1 to All Saving Throws
.....+1 to Save vs. Spells
.....+5% Resistance to Magic
Weight: 0
Usable only by Good creatures

This shimmering jewel is acually the corpse of a radiance spirit from the Upper Plane of Elysium. When these creatures pass away, they leave their shimmering husks behind. These husks are often mistaken for jewels or semi-precious stones. Their essence is still that of harmony and goodness, and they can only be employeed by a creature whose heart is filled with good intentions.

The kaleidoscopic eye can either be wielded in the hand or placed in an empty eye socket, depending on whether its owner wishes to use it for defense or offense. When held, the user may summon its power to harness ambient light, twist it, then turn it against his enemies.

When placed in the owner's eye socket, the eye grafts itself to the wearer's skull and helps shield its new owner. It absorbs a portion of the energies from incoming attacks and provides proof against all manner of magical attacks.

When the Kaleidoscopic Eye's offensive power is exhausted, it cracks and turns to dust.
Lens of Inherent Viciousness
Special: +2 to Damage
THAC0: +2 to Missile Weapons
Weight: 0
Usable only by Modrons

This snap-on magnifying lens somehow seems inherently vicious to you. You can't really explain why this is... you have a strange feeling it's looking at you sometimes, sizing you up.
Magnifying Lens
Special:
.....+10 to Lore Skill
.....-2 to Damage
THAC0: -2 to Missile Weapons
Weight: 0
Usable only by Modrons

This snap-on lens is good for examining things up close, but makes for a poor sighting scope.
Magus Guard
Armor Class: 6
Weight: 2
Usable only by MAges

Considered standard equipment for any adventuring mage, bracelets such as these can be found across the planes. Judging by the markings on this particular bracelet it appears to have been made in a style quite common to Sigil. Various glyphs of warding are meticulously carved along the surface producing an almost hypnotic effect when looked at. When worn this bracelet protects the wearer from normal attacks as if they were wearing scale armor.
Magus Shield
Armor Class: 4
Weight: 2
Usable only by Mages

This bracelet is a variation of the Magus Guard. Essentially using the same spells and glyphs as its predecessor, the Magus Shield is better able to focus the energy of the enchanments placed upon it.
Mempa's Biting Ring
(Cursed)
Special: +2 to Armor Class
Weight: 0

Mempa was a mage obsessed with the possibility of having her magic items lost or burgled while she was asleep or otherwise incapacitated. While the vast majority of her carried possessions were inseperable from her corpse and thus buried with her, some of her weaker items - early experiments perhaps - were left behind and remain in the world of the living.

Mempa's Biting Ring, whose powerful aura protects its bearer from bodily harm, is one such item. However, once placed upon one's finger, the ring bites down and holds on so tenaciously that it is nigh impossible to remove it from the 'bitten' digit.
Nordom's Ocular
THAC0: +1 to Missile Weapons
Weight: 0
Usable only by Modrons

This snap-on magnifying lens serves as a sighting scope for Nordom's crossbows. It improves his accuracy and looks really intimidating when he slides it down over his left eye.
Obsidian Earring
Special: +10% Stealth Skill Bonus
Weight: 0
Usable only by Thieves

This small earring is made from polished obsidian. Despite the smoothness of its surface, it reflects no light whatsoever.

Commonly referred to as "a rogues's best friend," the black gem this earring is made from possesses magical properties that absorb light, making it easier for its wearer to move undetected in the shadows.
OPTIX
(Cursed Minor Artifact)
Invokes: "Knock"
Special:
  +2 to Damage
  +15% Critical Hit Chance
  +1 Luck
THAC0: +2 to Missile Weapons
Weight: 0
Usable only by Modrons

Nordom's Crossbows are not the only gear spirits to have fled from Mechanus - Optix, a somewhat older and more curmudgeonly gear spirit, has been living his last few centuries in an alchemy lab in Sigil. When the alchemist passed away, Optix moved on to various odd jobs, including keg taps, cuckoo clocks, metronomes, corkscrews, and so on, never settling very long in one place. His most recent form, that of a sniper scope, seems to content him for now.

Although Optix is an irritating nag to the two younger crossbow gear spirits, he *has* studied the physiology of creatures throughout the Planes. The two youngsters grudgingly admit (with reluctant, strained clikcs) that his advice on how to aim for the eyes and other vital areas of creatures is quite valuable.

Although it runs contrary to his nature, Optix can actually force itself to be charming to other small mechanical devices... just not for too long. While in Nordom's possession, Optix can be convinced to 'talk' to any locks you encounter and try to persuade them to unlock. This ability is the equivalent of a Knock spell, but it can only be used a certain number of times before Optix gets fed up and refuses to do it anymore.

Another unfortunate aspect of Optix's presence is that once he's "comfortable", he doesn't like to come off. A Remove Curse will be needed to pull him off of Nordom's head if he becomes too irritating.

Quint's Poison Charm
Special: Cures Poison
Weight: 1

This is a necklace made of pointed teeth. Examining it more closely, you see that each of the teeth has been hollowed out, as if it could carry a small amount of liquid.

It is Quint's poison charm. When used it has the ability to cure various types of poison.
Yevrah's Ring of Almost Invisibility
Special: +1 to Armor Class
Weight: 0

This is Yevrah's Ring of Almost Invisibility. It makes its wearer invisible - almost. Sometimes, for brief periods, the wearer becomes really, *really* close to being invisible - an event which is often disconcerting to an attacker - and is thus more difficult to strike in combat.
Ring of Thex
Special:
  +20 to Base Hit Points
  +4 to Armor Class
  +2 to all Saving Throws
Weight: 0
Usable only by Mages

This ornate silver ring is set with a single red stone of an unknown type. The ring is believed to have been created by an adventuring mage named Thex. Thex claimed she was tired of sitting back and flinging spells at enemies while the rest of her adventuring party was able to get into the thick of battle. She felt that the ring would allow her to become what she chose to be a Battlemage. The Ring of Thex was the crowning achievement of her short career.
Ring of the Traveler
Special: +1 to Armor Class
Weight: 0

These rings are quite common across the planes. Simple to make and in great demand, Mages usually create these items as a way to raise quick money. This particular ring has a minor enchantment on it that protects the wearer from harm.
Rule-Of-Three Earring
Minor Copper Blessing
Weight: 0

You recieved this small earring from folding a note in the mouth of one of the walking corpses in the Mortuary. It's a beautiful earring, but despite its beauty, all it seems to do is remind you how strange this world you've woken up in is.

This earring carries a minor blessing from one of the gods of wealth on some backwater prime world; when held in the hand and the word "copper" is whispered, it gives the wearer 33 copper commons. This blessing can be used three times before the enchantment is exhausted.
Serpent Ring
Special:
.....Immune to Poison
.....+33% Resistance to Magic
.....+2 Save vs Spells
Weight: 0
Usable only by Thieves

This appears to be a baby serpent of some sort that has been frozen into the shape of a ring. Its eyes glitter and swirl like jewels and even appear to move occasionally.
Silver Bracelet
Weight: 1

This thin circlet is of fine, silver, with a series of beautiful engravings surrounding its exterior. It is bound to be worth something to a local merchant.
Silver Earring
Weight: 0

This simple silver circlet earring has faint engravings on its surface, but you can't make out the designs.
Spider Bracelet
Special:
.....+25% Resistance to all Normal Attacks
.....+10 Base Hit Points
.....-1 Intelligence
.....-1 Wisdom
Weight: 0
Usable only by Thieves

In actuality this is a living spider not jewerly. When attached to ones wrrist, the spider will sink its fangs into the users flesh and feed from the hose, providing both beneficial and detrimental effects.
Stealth Lens
Special:
.....Phases Wearer
.....+4 to Armor Class
.....+2 to Armor Class vs. Missile Weapons
.....+2 to All Saving Throws
.....+50% Resistance to Missile Weapons
Weight: 0
Usable only by Modrons

The scope looks as if it's missing its lens, but in fact, the lens itself is displaced in space: if you use your peripheral vision, you can make it out a few feet to your left, just hanging in space.

When this scope is equipped, a portion of the wearer phases out, and he becomes EXTREMELY difficult to hit with missile weapons or spells. Furthermore, the wearer is just hard to see, period; it's almost like he's not all there. Depending on who's wearing this lens, it may complement his personality just fine.

Stinger Earring
Special:
.....+2 to Armor Class
.....+2 to Armor Class vs. Piercing Attacks
Weight: 0

This earring has been made from the hardened shell of a segmented, larva-like creature. Its shell has been treated with some sort of glazed finish that makes it look disturbingly alive. The wire that hooks to the ear looks like it is part of the larva itself, perhaps its stinger or antenna.

To activate the earring's power, the wearer must prick his thumb with the stinger, allowing it to bond with its new owner. When "awakened," this earring helps protect the wearer from attacks, giving the wearer's skin the same strength and durability of the larva's shell.
The Fiendish Eye Of Kalem'dar
(Minor Artifact)
Special:
.....+2 to Charisma
.....+5% Resistance to Fire
.....+5% Resistance to Magical Fire
.....+5% Resistance to Gas Attacks
.....+5% Resistance to Cold
.....+5% Resistance to Magical Cold
.....-1 Wisdom
Weight: 0

A well-known and respected fiend from the Lower Planes, Kalem'Darr was a member of the Fated faction in Sigil. His business were spread far and wide, and it was said he had a glittering touch, for every enterprise he undertook was successful. He planned carefully, took few risks, and prospered. Occasionally, he was forced to collect on debts - which could be bloody undertakings, but in the end, he always recieved his payments.

One day, one of his debtors came to Kalem'Darr and told him he could not settle his debt with coin... but would provide something of greater worth, if the fiend was interested. The man was a hedge wizard of little power, but he claimed he knew the ways of blessing a businessman's eye so that no opportunity would ever escape his sight. Kalem'Darr, both greedy and intrigued, agreed to accept the enchatment as payment.

It worked... too well, as perhaps the wizard had intended.

Kalem'Darr's enchanted eye soon saw opportunities *everywhere.* Too many to be exploited, and many others the fiend did not know HOW to take advantage of. What his "blessed" eye saw, his hands made broken - every opportunity he tried to take advantage of, his ineptitude mangled. His businesses fell apart, his financial empire crumbled. He soon found himself in debt to his fellows, who had little sympathy for their former competitor.

Kalem'Darr, unable to bear his reversal of fortune, finally plucked the offending eyeball from his socked and placed it within a cube of glass upon his mantle-piece. Then one day... the eye simply vanished.

It is said the eyeball itself saw a better opportunity as a free agent, but this has never been proven.

When placed within an empty eye socket, not only does the fiendish eye grant the wearer a trace of Kalem'Darr's fiendish immunities, it also grants the wearer a bonus to their dealings with other, allowing them to thread their way through a conversation and take what they need. Still, the blinding array of opportunities the eye presents to the wearer blinds him to the opportunities he does take, reducing how much he learns from his experiences.
Twisted Ring
Special: +1 to Armor Class
Weight: 0

This ring looks like three rings that have been wrapped around each other. Just looking at it makes you dizzy.


        

Hall of Speakers | Armory | Civic Festhall | The Dark of... | About... | Resources | Home