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Aegis of
Torment
Special:
+3 to Constitution
+15 to Base Hit Points
+3 to Armor Class
Weight: 0
Rows and rows of minute skulls line the outer edge
of this ring. It is crowned by an over-sized skull
with fire-red gems that serves as its eyes. This
ring is the physical manifestation of the suffering
of the tormented slaves of Dahnthur. It was their
ultimate wish to gain protection from their oppressors,
and with this magical ring, their wish was finally
realized. Even with the fiery red gems, a royal purple
hue continually emanates outward.
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Ancient
Copper Earring (Hollow)
Weight: 0
This ancient copper earring has a series of
grooves cut along the inside. Although there
doesn't appear to be an obvious way to wear it,
it can be unlocked by hooking your fingernail
into the third groove from the top and pressing
inwards.
Not only does this allow the earring to be worn,
but it also opens up a hollow compartment inside
the earring where messages or other small items
can be stored. The earring might be worth more to
a merchant as a result. |
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Angle-less
Eye
Special:
.....+1 to Armor Class vs. Missile
Attacks
.....-1 to Armor Class vs. Crushing
Attacks
.....+10% Detect Traps Skill Bonus
THAC0: +1
Weight: 0
At first glance, this glass eye seems a poor
replacement for a real one. However, when
inserted into an empty eye socket facing inwards,
its power awakens.
Although the eye dulls teh wearer to colors and
sights, it increases his awareness of angles and
shapes, giving the wearer greater accuracy with
weapons and giving him a greater chance of
dodging incoming missile attacks. Furthermore,
mechanical traps stand out to the wearer's
vision, making it easier to spot and disarm them.
The user becomes more vulnerable to crushing
attacks, however - some of the fragility of the
glass eye seems to be transferred to its wearer. |
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Beer
Goggles
(Cursed)
Special:
.....Intoxicates Wearer
.....Immunity to Panic
.....-1 to Damage
.....+10 Base Hit Points
THAC0: -1 to Missile Weapons
Weight: 0
Usable only by Modrons
Apparently, some modron once foolishly asked a
wizard what it was like to be intoxicated, and
these goggles were fashioned. When this lens is
equipped, the wearer becomes "braver,"
"stronger," but can't see targets too
well, reducing his chances to hit and damage an
enemy. |
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Bronze
Bracelet
Weight: 0
This thick bronze bracelet is heavy, simple, and
uninteresting. You could probably sell it to a
local merchant for a bit of coin. |
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Bronze
Ring
Weight: 0
This crude bronze ring looks like it might have
doubled as someone's nose ring in the past.
Despite the dents and scratches, it might be
worth a few coins to a local merchant. |
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Chained-Teeth
Earrings
Special: +5% Open Locks Skill Bonus
Weight: 0
Usable only by Thieves
Perhaps the idea that Annah would wear anything
solely for ornamental value makes you suspicious
of these earrings.
Upon closer examination, you should discover
these thin metal earrings are actually a series
of well-crafted lockpicks. If need be, you can
unhook them and use them to pick open stubborn
locks.
NOTE: These earrings will only add to your Open
Locks skill when they are equipped. |
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Crimson
Sphere Earring
Special:
.....+10% Resistance to Fire
.....+5% Resistance to Magical Fire
Weight: 0
Not usable by Ignus
This small red gem set into this earring acts
like a heat sponge, protecting the wearer from
heat or flame attacks. Whenver the wearer is
exposed to fire, the gem draws some of the heat
into itself, shielding its wearer from part of
the damage.
It is rumored that each of these earrings holds a
tiny fire mephit inside, and that they are so
starved for heat that they will drink deep of any
fire in the vicinity. This has never been proven,
mostly because no on really cares to investigate
the matter. |
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Deionarra's
Wedding Ring
Special:
.....+1 to Saving Throws
.....+1 to Armor Class
.....+3 to Armor Class vs. Piercing
Weight: 0
Usable only by Nameless One
This ivory ring was part of Deionarra's legacy.
It radiates a slight glow, and though it is cold
to the touch, the chill is strangely comforting.
The ivory band stretches to fit the width of any
finger.
Among the many secrets of the Society of
Sensation is the ability to shape a peculiar
stone from Elysium, dubbed "soulstone."
While this stone is not as powerful as the
sensory stones, the soul stone is said to carry
an imprint of the shaper's feelings. These rings
are often used in Sensate marriage ceremonies,
each ring inscribed with the feelings of the
other. This ring was obviously intended for you.
When wearing Deionarra's ring, you gain added
protection from all attacks, and additional
protection from any piercing attacks...
presumably, the ring's purpose is to shield the
heart from shock and trauma, and this extends to
any physical pain the wearer suffers as well. |
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Displacer
Ring
Special: +2 to Armor Class
Weight: 0
Created from the blood of a displacer beast, this
ring is able to partially redirect the force of
any ordinary weapon. This results in making the
user harder to hit and when hit takes less damage
than normal. |
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Dread
Bond
Special:
.....Immunity to Panic
.....+1 to Strength
Weight: 3
Usable only by Fighters and living creatures
Legend has it that this bracelet was created by
Nacek the Sadistic. Tiny razor sharp spikes cover
the entire surface of this item injecting small
amounts of rare reagents into the blood stream of
the user. The effect of these chemicals causes
the user to feel a constant adrenaline rush of
strength. |
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Eyeball
Weight: 0
This is your eye. It looks like it's seen better
days. |
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Fall-From-Grace's
Earrings
Special:
.....+1 to All Saving Throws
.....+5% REsistance to Magic
Weight: 0
Usable only by Females
These are Fall-From-Grace's earrings. They give
her a slight amount of protection from spells and
other magic, and like almost everything else,
they look really good on her. |
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Gehraise's
Ring
Special: +3 to Save vs. Poison
Weight: 0
This small silver ring looks like it belongs on a
woman's finger. It feels slightly warm to the
touch and it has the power to offset poison that
has entered the wearer's bloodstream. |
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Gold
Bracelet
Weight: 0
Although this bracelet is of fine gold, it bears
no ornamentation of engravings. Despite its
simplicity, it is bound to be worth something to
a local merchant. |
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Gold
Earring
Weight: 0
This simple gold pendant may have once hung from
a nobleman's ear. |
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Kaleidoscopic
Eye
Invokes: "Chromatic Orb" when
held
Special: Equipped
.....+1 to All Saving Throws
.....+1 to Save vs. Spells
.....+5% Resistance to Magic
Weight: 0
Usable only by Good creatures
This shimmering jewel is acually the corpse of a
radiance spirit from the Upper Plane of Elysium.
When these creatures pass away, they leave their
shimmering husks behind. These husks are often
mistaken for jewels or semi-precious stones.
Their essence is still that of harmony and
goodness, and they can only be employeed by a
creature whose heart is filled with good
intentions.
The kaleidoscopic eye can either be wielded in
the hand or placed in an empty eye socket,
depending on whether its owner wishes to use it
for defense or offense. When held, the user may
summon its power to harness ambient light, twist
it, then turn it against his enemies.
When placed in the owner's eye socket, the eye
grafts itself to the wearer's skull and helps
shield its new owner. It absorbs a portion of the
energies from incoming attacks and provides proof
against all manner of magical attacks.
When the Kaleidoscopic Eye's offensive power is
exhausted, it cracks and turns to dust. |
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Lens of
Inherent Viciousness
Special: +2 to Damage
THAC0: +2 to Missile Weapons
Weight: 0
Usable only by Modrons
This snap-on magnifying lens somehow seems
inherently vicious to you. You can't really
explain why this is... you have a strange feeling
it's looking at you sometimes, sizing you up. |
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Magnifying
Lens
Special:
.....+10 to Lore Skill
.....-2 to Damage
THAC0: -2 to Missile Weapons
Weight: 0
Usable only by Modrons
This snap-on lens is good for examining things up
close, but makes for a poor sighting scope. |
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Magus
Guard
Armor Class: 6
Weight: 2
Usable only by MAges
Considered standard equipment for any adventuring
mage, bracelets such as these can be found across
the planes. Judging by the markings on this
particular bracelet it appears to have been made
in a style quite common to Sigil. Various glyphs
of warding are meticulously carved along the
surface producing an almost hypnotic effect when
looked at. When worn this bracelet protects the
wearer from normal attacks as if they were
wearing scale armor. |
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Magus
Shield
Armor Class: 4
Weight: 2
Usable only by Mages
This bracelet is a variation of the Magus Guard.
Essentially using the same spells and glyphs as
its predecessor, the Magus Shield is better able
to focus the energy of the enchanments placed
upon it. |
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Mempa's
Biting Ring
(Cursed)
Special: +2 to Armor Class
Weight: 0
Mempa was a mage obsessed with the possibility of
having her magic items lost or burgled while she
was asleep or otherwise incapacitated. While the
vast majority of her carried possessions were
inseperable from her corpse and thus buried with
her, some of her weaker items - early experiments
perhaps - were left behind and remain in the
world of the living.
Mempa's Biting Ring, whose powerful aura protects
its bearer from bodily harm, is one such item.
However, once placed upon one's finger, the ring
bites down and holds on so tenaciously that it is
nigh impossible to remove it from the 'bitten'
digit. |
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Nordom's
Ocular
THAC0: +1 to Missile Weapons
Weight: 0
Usable only by Modrons
This snap-on magnifying lens serves as a sighting
scope for Nordom's crossbows. It improves his
accuracy and looks really intimidating when he
slides it down over his left eye. |
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Obsidian
Earring
Special: +10% Stealth Skill Bonus
Weight: 0
Usable only by Thieves
This small earring is made from polished
obsidian. Despite the smoothness of its surface,
it reflects no light whatsoever.
Commonly referred to as "a rogues's best
friend," the black gem this earring is made
from possesses magical properties that absorb
light, making it easier for its wearer to move
undetected in the shadows. |
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OPTIX
(Cursed Minor Artifact)
Invokes: "Knock"
Special:
+2 to Damage
+15% Critical Hit Chance
+1 Luck
THAC0: +2 to Missile Weapons
Weight: 0
Usable only by Modrons
Nordom's Crossbows are not the only gear spirits to have fled from Mechanus - Optix, a somewhat older and more curmudgeonly gear spirit, has been living his last few centuries in an alchemy lab in Sigil. When the alchemist passed away, Optix moved on to various odd jobs, including keg taps, cuckoo clocks, metronomes, corkscrews, and so on, never settling very long in one place. His most recent form, that of a sniper scope, seems to content him for now.
Although Optix is an irritating nag to the two younger crossbow gear spirits, he *has* studied the physiology of creatures throughout the Planes. The two youngsters grudgingly admit (with reluctant, strained clikcs) that his advice on how to aim for the eyes and other vital areas of creatures is quite valuable.
Although it runs contrary to his nature, Optix can actually force itself to be charming to other small mechanical devices... just not for too long. While in Nordom's possession, Optix can be convinced to 'talk' to any locks you encounter and try to persuade them to unlock. This ability is the equivalent of a Knock spell, but it can only be used a certain number of times before Optix gets fed up and refuses to do it anymore.
Another unfortunate aspect of Optix's presence is that once he's "comfortable", he doesn't like to come off. A Remove Curse will be needed to pull him off of Nordom's head if he becomes too irritating.
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Quint's
Poison Charm
Special: Cures Poison
Weight: 1
This is a necklace made of pointed teeth.
Examining it more closely, you see that each of
the teeth has been hollowed out, as if it could
carry a small amount of liquid.
It is Quint's poison charm. When used it has the
ability to cure various types of poison. |
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Yevrah's
Ring of Almost Invisibility
Special: +1 to Armor Class
Weight: 0
This is Yevrah's Ring of Almost Invisibility. It
makes its wearer invisible - almost. Sometimes,
for brief periods, the wearer becomes really,
*really* close to being invisible - an event
which is often disconcerting to an attacker - and
is thus more difficult to strike in combat. |
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Ring of Thex
Special:
+20 to Base Hit Points
+4 to Armor Class
+2 to all Saving Throws
Weight: 0
Usable only by Mages
This ornate silver ring is set with a single red stone
of an unknown type. The ring is believed to have been
created by an adventuring mage named Thex. Thex claimed
she was tired of sitting back and flinging spells at
enemies while the rest of her adventuring party was able
to get into the thick of battle. She felt that the ring
would allow her to become what she chose to be a Battlemage.
The Ring of Thex was the crowning achievement of her short
career.
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Ring of
the Traveler
Special: +1 to Armor Class
Weight: 0
These rings are quite common across the planes.
Simple to make and in great demand, Mages usually
create these items as a way to raise quick money.
This particular ring has a minor enchantment on
it that protects the wearer from harm. |
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Rule-Of-Three
Earring
Minor Copper Blessing
Weight: 0
You recieved this small earring from folding a
note in the mouth of one of the walking corpses
in the Mortuary. It's a beautiful earring, but
despite its beauty, all it seems to do is remind
you how strange this world you've woken up in is.
This earring carries a minor blessing from one of
the gods of wealth on some backwater prime world;
when held in the hand and the word
"copper" is whispered, it gives the
wearer 33 copper commons. This blessing can be
used three times before the enchantment is
exhausted. |
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Serpent
Ring
Special:
.....Immune to Poison
.....+33% Resistance to Magic
.....+2 Save vs Spells
Weight: 0
Usable only by Thieves
This appears to be a baby serpent of some sort
that has been frozen into the shape of a ring.
Its eyes glitter and swirl like jewels and even
appear to move occasionally. |
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Silver
Bracelet
Weight: 1
This thin circlet is of fine, silver, with a
series of beautiful engravings surrounding its
exterior. It is bound to be worth something to a
local merchant. |
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Silver
Earring
Weight: 0
This simple silver circlet earring has faint
engravings on its surface, but you can't make out
the designs. |
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Spider
Bracelet
Special:
.....+25% Resistance to all Normal
Attacks
.....+10 Base Hit Points
.....-1 Intelligence
.....-1 Wisdom
Weight: 0
Usable only by Thieves
In actuality this is a living spider not jewerly.
When attached to ones wrrist, the spider will
sink its fangs into the users flesh and feed from
the hose, providing both beneficial and
detrimental effects. |
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Stealth Lens
Special:
.....Phases Wearer
.....+4 to Armor Class
.....+2 to Armor Class vs. Missile Weapons
.....+2 to All Saving Throws
.....+50% Resistance to Missile Weapons
Weight: 0
Usable only by Modrons
The scope looks as if it's missing its lens, but in fact, the lens itself is displaced in space: if you use your peripheral vision, you can make it out a few feet to your left, just hanging in space.
When this scope is equipped, a portion of the wearer phases out, and he becomes EXTREMELY difficult to hit with missile weapons or spells. Furthermore, the wearer is just hard to see, period; it's almost like he's not all there. Depending on who's wearing this lens, it may complement his personality just fine.
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Stinger
Earring
Special:
.....+2 to Armor Class
.....+2 to Armor Class vs. Piercing
Attacks
Weight: 0
This earring has been made from the hardened
shell of a segmented, larva-like creature. Its
shell has been treated with some sort of glazed
finish that makes it look disturbingly alive. The
wire that hooks to the ear looks like it is part
of the larva itself, perhaps its stinger or
antenna.
To activate the earring's power, the wearer must
prick his thumb with the stinger, allowing it to
bond with its new owner. When
"awakened," this earring helps protect
the wearer from attacks, giving the wearer's skin
the same strength and durability of the larva's
shell. |
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The
Fiendish Eye Of Kalem'dar
(Minor Artifact)
Special:
.....+2 to Charisma
.....+5% Resistance to Fire
.....+5% Resistance to Magical Fire
.....+5% Resistance to Gas Attacks
.....+5% Resistance to Cold
.....+5% Resistance to Magical Cold
.....-1 Wisdom
Weight: 0
A well-known and respected fiend from the Lower
Planes, Kalem'Darr was a member of the Fated
faction in Sigil. His business were spread far
and wide, and it was said he had a glittering
touch, for every enterprise he undertook was
successful. He planned carefully, took few risks,
and prospered. Occasionally, he was forced to
collect on debts - which could be bloody
undertakings, but in the end, he always recieved
his payments.
One day, one of his debtors came to Kalem'Darr
and told him he could not settle his debt with
coin... but would provide something of greater
worth, if the fiend was interested. The man was a
hedge wizard of little power, but he claimed he
knew the ways of blessing a businessman's eye so
that no opportunity would ever escape his sight.
Kalem'Darr, both greedy and intrigued, agreed to
accept the enchatment as payment.
It worked... too well, as perhaps the wizard had
intended.
Kalem'Darr's enchanted eye soon saw opportunities
*everywhere.* Too many to be exploited, and many
others the fiend did not know HOW to take
advantage of. What his "blessed" eye
saw, his hands made broken - every opportunity he
tried to take advantage of, his ineptitude
mangled. His businesses fell apart, his financial
empire crumbled. He soon found himself in debt to
his fellows, who had little sympathy for their
former competitor.
Kalem'Darr, unable to bear his reversal of
fortune, finally plucked the offending eyeball
from his socked and placed it within a cube of
glass upon his mantle-piece. Then one day... the
eye simply vanished.
It is said the eyeball itself saw a better
opportunity as a free agent, but this has never
been proven.
When placed within an empty eye socket, not only
does the fiendish eye grant the wearer a trace of
Kalem'Darr's fiendish immunities, it also grants
the wearer a bonus to their dealings with other,
allowing them to thread their way through a
conversation and take what they need. Still, the
blinding array of opportunities the eye presents
to the wearer blinds him to the opportunities he
does take, reducing how much he learns from his
experiences. |
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Twisted
Ring
Special: +1 to Armor Class
Weight: 0
This ring looks like three rings that have been
wrapped around each other. Just looking at it
makes you dizzy. |