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Piercing Weapons

Annah's Punch Daggers
Damage: 1-4 Piercing
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Annah

Annah's common weapons are a pair of jagged dagger blades mounted on iron knuckles. The blades are well-oiled and razor-sharp; in addition, their relatively small size allows them to be concealed quickly when a guard patrol makes a sudden appearance.
Assassin's Knuckles
Damage: 1-10 Piercing
Enchanted: +3
Special:
.....Causes Stunning
.....Silence
.....Poison
THAC0: +3
Speed: 1
Weight: 1
Proficiency: Fists
Usable only by Thieves

A totally redesigned version of ordinary iron knuckles, these knuckles have long razor sharp blades attached to them.

In addition, powerful spells have been placed on this weapon to better assist any would be assassin. When used correctly this weapon will stun an opponent making him easier to hit. A spell of silence is also placed on the victim to prevent him from crying out for help or in the case of mages from casting spells. To finish the job, the blades are coated with an exotic poison to ensure a quick death.
Blade of the Immortal
(Unique, Artifact)
Damage: 2-3 Piercing
Enchanted: +1
THAC0: +1
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests

This is the strange blade that the iron golem forged using a drop of your blood. It is an ugly looking weapon, shaped so it resembles one of the symbols on your left arm. Black veins worm their way across the surface of the metal, and the edge looks so dull that it couldn't even cut warm butter. It pulses slightly as you hold it, like a heart. The golem claimed this "blade" could slay even you - provided it was used in a place that was cut off from the rest of the Planes.
Bone Dagger
Damage: 1-6 Piercing
Enchanted: +1
Special: +1 Piercing Damage
THAC0: +1
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests

The blade of this dagger seems to be made from the bone of some creature. The edge of this blade is extremely sharp.
Enchanted Punch Daggers
Damage: 1-4 Piercing
Enchanted: +1
Special: +1 Piercing Damage
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves

This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to dish out additional piercing damage when the wearer strikes an opponent. In addition, the blades have been magically enhanced to increase the damage incurred.
Fiend's Blood Dagger
(Cursed)
Damage: 3-8 Piercing
Special:
.....Poison's Target
.....-4 Save vs Spells
.....Causes user to go Beserk in Combat
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Edged
Not usable by Priests

Years of being embedded in the flesh of a fiend have imbued this once ordinary dagger with qualities best left with their kind. Blood of the fiend has infused itself with the dagger causing it to feel slightly warm to the touch.

When in combat the user of this dagger can hear a constant chittering in the back of his mind causing him to lose all self-control making him unstoppable in combat, but vulnerable to spells.

The history of this dagger is for the most part unknown. More than likely some berk perished while fighting the fiend, losing his dagger as well as his life. For now the name is but a description, it has yet to earn a proper title.
Green Steel Dagger
Damage: 2-5 Piercing
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests

This slim dagger has been forged out of the famed Baatorian Green Steel. Found only in the wastelands of Avernus, this peculiar green ore can be tempered into metal much lighter than normal steel. In addition, Green Steel weapons tend to retain thier remarkable fine edges and are capable of dealing out more damage than their standard counterparts.
Green Steel Knife
Damage: 1-4 Piercing
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests

This razor sharp knife has been forged out of the famed Baatorian Green Steel. Found only in the wastelands of Avernus, this peculiar green ore can be tempered into metal much lighter than normal steel. In addition, Green Steel weapons tend to retain thier remarkable fine edges and are capable of dealing out more damage than their standard counterparts.
High Quality Stiletto
Damage: 1-4 Piercing
Speed: 1
Weight: 1
Proficiency: Edged
Not usable by Priests

This slim dagger is a beauty among its kind. It is a one-handed thrusting weapon.
Ingress' Teeth
Damage: 1-6 Piercing
Speed: 4
Weight: 1
Proficiency: Fists
Usable only by Morte

This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her back throught the portal to her home plane. They rattle amongst themselves whenever they are held close together; they remind you of a bunch of creepy ivory hopping bugs.

NOTE: To change the teeth to a different type, select "Use." The teeth may gain new options and abilities as Morte goes up in levels.
Jagged Bolts
Damage: 3-6 Piercing
Enchanted: +1
THAC0: +1
Speed: 10
Weight: 0
Proficiency: Missiles

These enchanted bolts have a series of jagged black runes traved along the shaft. When fired, the runes rise upwards like spines, forming an additional row of vicious edges that tear into a target.
Knife
Damage: 1-3 Piercing
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests

This knife has a four-inch blade, with a plain handle of bone.
Mad Splinter
Damage: 2-5 Piercing
Enchanted: +1
Special:
.....Poisons Target
.....Fragile, Breakable
THAC0: +1
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests

This is a dagger-shaped fragment of stone taken from the statue of Gangroightdron. It bears a powerful enchantment -- each time someone is stabbed by the splinter, they have a chance of being Cursed. It is most likely that the fell curse trapped upon Gangroighydron's lips has soaked into the very stone of his petrified form, and 'poisons' those the splinter stabs with his malicious magic.
Mark of the Savant
Damage: 3-18 Piercing
Enchanted: +4
Special:
.....+2 to Armor Class
.....+1 to Dexterity
.....+15 to Base Hit Points
.....+25% Open Locks Skill bonus
.....+25% Stealth Skill bonus
.....+10% Detect Trap Skill bonus
THAC0: +3
Speed: 2
Weight: 3
Proficiency: Fists
Usable only by Thieves

Cleverly designed, this object splits into two pieces to form punch daggers. When properly used they are deadly in combat. The easily accessible levers and gears shoot out and twist various blades almost as if they were extesions of the hand. Although excellent as a combat weapon, those same mechanisms used to shred the flesh of an enemy can also be used for the delicate procedures of opening locks and disarming traps.

Only the most gifted of thieves possess items such as this. As it takes keen mind and skill hand to properly operate.
Morte's Bite
(Default Weapon)
Damage: 1-3 Piercing
Speed: 1
Weight: 0
Proficiency: "Fists" (Don't ask.)

Morte's bite is lethat, and he CAN masticate someone to death. As long as his quick weapon slots are not all filled Morte can always select bite as his current weapon.
Nordom's Crossbow Bolts
Damage: 2-5 Piercing
THAC0: +1
Speed: 10
Weight: 0
Proficiency: Missiles
Usable only by Nordom

Nordom's crossbow bolts are created by his gear spirit crossbows. The exact process they use to create them is unknown, but there does seem to be an infinite supply of them... the gear spirits seem to be able to make as many as needed on demand. Whenever the crossbow strings are pulled back, a new crossbow bolt is there and ready to be fired.

The bolts vanish after they strike an object or once they reach their maximum range, then they disintigrate. If they should strike a creature with metal armor, then the crossbow bolts will actually chip away at the metal, reducing the target's armor class. This seems to be a natural ability of the gear spirits.
Notched Dagger
Damage: 1-6 Piercing
Enchanted: +2
Special: +2 Piercing Damage
THAC0: +2
Proficiency: Edged
Not usable by Priests

This dagger has various notches strategically placed about the blade. When used correctly, this dagger has the ability to catch incoming blows from bladed weapons.
Phantom Dagger
Damage: 1-6 Piercing
Enchanted: +3
Special: +3 Piercing Damage
THAC0: +3
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests

As if of its own volition, this dagger seems to reach out to its enemies, instinctively finding the most vulnerable spots on any creature.
Poor Quality Stiletto
Damage: 1-2 Piercing
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests

This squat dagger, while ideally a thrusting weapon, looks like it would be better used as a paperweight. It is not sharp or well-balanced, and might actually hinder you in combat.
Porphatys Blade
(Cursed)
Damage: 1-6 Piercing
Enchanted: +3
Special:
.....1-6 Acid Damage
.....Beserk
THAC0: +3
Speed: 0
Weight: 1
Proficiency: Edged
Not usable by Priests

The acids of Porphyatys, the fifth layer of Carceri, are dangerous to more than a body's physical form - they tear at his mind and soul, eating away at his reason. Weapons forged in this heart of betrayal do the same thing to their owners, but too many believe that the acidic powers of a weapon created in Porphatys are worth the risk.
Punch Daggers
Damage: 1-4 Piercing
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves

This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to dish out additional piercing damage when the wearer strikes an opponent.
Punch Daggers of Shar
Damage: 1-4 Piercing
Enchanted: +3
Special:
.....+2 to All Saving Throws
.....+35% Resistance to Magic
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves

These daggers were once wielded by Shar, the Mage-slayer. Shar was an assassin of some merit who decided to specialize in the 'removal' of mages for large sums of gold. To further her goal she commissioned the creation of these blades by the mage Thex Voorton. With her new weapons in hand she was quite successful at her craft.

Shar met her demise when she was hired to assassinate the very mage who created the daggers. Much to her surprise the weapons failed to harm their creator, Thex, nor did they grant Shar protection against his spells...
Punch Daggers of Zar 'anun
Damage: 3-12 Piercing
Enchanted: +2
Special:
.....+2 Piercing Damage
.....+2 to Armor Class
.....+35% Stealth Skill Bonus
THAC0: +1
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves

This infamous weapon is said to have once been wielded by the assassin Zar 'anun. At first nothing more than a little known thief, Zar 'anun soon rose high in the ranks of his guild by assassinating everyone who got in his way. His career came to an end when one of his 'possibly next' victims noticed tha tthe upcoming thief was never without his daggers, keeping them with him even while bathing. When the daggers mysteriously disappeared, so did Zar 'anun.
Ravel's Fingernail
(Unique, Artifact)
Damage: 2-7 Piercing
Enchanted: +2
Special: 2-12 Poison Damage
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Edged
Not usable by Priests

This twisted fingernail of extruded night hag skin has got to be one of the ugliest things you have ever seen. Its mottled green, red, and black surface is almost a foot long, and it seems like it was used alternately as a scratching aid, nose-picking tool, and gardening trowel. Looking at it makes you wish that Ravel did chew her nails. Or at least had a nail file with her in the maze.
Scalpel
Damage: 1-3 Piercing
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests

This simple surgical cutting tool looks like it's seen a lot of use.
Silver Hairpin
Damage: 1-2 Piercing
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests

This is a thin silver hair pin. The tip is extremely sharp.
Siphon Knuckles
Damage: 1-6 Piecing
Enchanted: +2
Special: Transfers Hit Points From Target to Wielder
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages

These knuckles have had large metal spikes added to it, so as to pierce armor as well as flesh.

Used by the less savory inhabitants of Sigil, these knuckles have the ability to drain the life force of an opponent and at the same time is able to rejuvenate the wielder.
Small Steel Fork
Damage: 1-2 Piercing
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests

This fork is definitely no prize piece of cutlery. Its steel finish is scratched and slightly bent and its tines are crusted with dirt.
Spiked Knuckles
Damage: 1-6 Piercing
Enchanted: +1
THAC0: +1
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages

These iron knuckles have been improved upon by the addition of tiny spikes. In addition, a minor enchantment has been placed on them making them lighter and stronger than ordinary iron.
Stiletto
Damage: 1-3 Piercing
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests

This is a short dagger with a slender blade.
Zephyt Bolts
Damage: 2-5 Piercing
Enchanted: +1
THAC0: +1
Speed: 10
Weight: 0
Proficiency: Missiles

These crossbow bolts have heads with grooves cut into the sides. They do no more damage than normal crossbow bolts, but they bear a minor enchantment that allows them to correct their path in flight, making them more likely to hit an opponent.


        

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