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Annah's
Punch Daggers
Damage: 1-4 Piercing
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Annah
Annah's common weapons are a pair of jagged
dagger blades mounted on iron knuckles. The
blades are well-oiled and razor-sharp; in
addition, their relatively small size allows them
to be concealed quickly when a guard patrol makes
a sudden appearance. |
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Assassin's
Knuckles
Damage: 1-10 Piercing
Enchanted: +3
Special:
.....Causes Stunning
.....Silence
.....Poison
THAC0: +3
Speed: 1
Weight: 1
Proficiency: Fists
Usable only by Thieves
A totally redesigned version of ordinary iron
knuckles, these knuckles have long razor sharp
blades attached to them.
In addition, powerful spells have been placed on
this weapon to better assist any would be
assassin. When used correctly this weapon will
stun an opponent making him easier to hit. A
spell of silence is also placed on the victim to
prevent him from crying out for help or in the
case of mages from casting spells. To finish the
job, the blades are coated with an exotic poison
to ensure a quick death. |
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Blade
of the Immortal
(Unique, Artifact)
Damage: 2-3 Piercing
Enchanted: +1
THAC0: +1
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
This is the strange blade that the iron golem
forged using a drop of your blood. It is an ugly
looking weapon, shaped so it resembles one of the
symbols on your left arm. Black veins worm their
way across the surface of the metal, and the edge
looks so dull that it couldn't even cut warm
butter. It pulses slightly as you hold it, like a
heart. The golem claimed this "blade"
could slay even you - provided it was used in a
place that was cut off from the rest of the
Planes. |
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Bone
Dagger
Damage: 1-6 Piercing
Enchanted: +1
Special: +1 Piercing Damage
THAC0: +1
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
The blade of this dagger seems to be made from
the bone of some creature. The edge of this blade
is extremely sharp. |
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Enchanted
Punch Daggers
Damage: 1-4 Piercing
Enchanted: +1
Special: +1 Piercing Damage
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
This weapon is a pair of jagged dagger blades
mounted on iron knuckles. The blades have jagged
edges to allow them to dish out additional
piercing damage when the wearer strikes an
opponent. In addition, the blades have been
magically enhanced to increase the damage
incurred. |
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Fiend's
Blood Dagger
(Cursed)
Damage: 3-8 Piercing
Special:
.....Poison's Target
.....-4 Save vs Spells
.....Causes user to go Beserk in Combat
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Edged
Not usable by Priests
Years of being embedded in the flesh of a fiend
have imbued this once ordinary dagger with
qualities best left with their kind. Blood of the
fiend has infused itself with the dagger causing
it to feel slightly warm to the touch.
When in combat the user of this dagger can hear a
constant chittering in the back of his mind
causing him to lose all self-control making him
unstoppable in combat, but vulnerable to spells.
The history of this dagger is for the most part
unknown. More than likely some berk perished
while fighting the fiend, losing his dagger as
well as his life. For now the name is but a
description, it has yet to earn a proper title. |
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Green
Steel Dagger
Damage: 2-5 Piercing
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
This slim dagger has been forged out of the famed
Baatorian Green Steel. Found only in the
wastelands of Avernus, this peculiar green ore
can be tempered into metal much lighter than
normal steel. In addition, Green Steel weapons
tend to retain thier remarkable fine edges and
are capable of dealing out more damage than their
standard counterparts. |
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Green
Steel Knife
Damage: 1-4 Piercing
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
This razor sharp knife has been forged out of the
famed Baatorian Green Steel. Found only in the
wastelands of Avernus, this peculiar green ore
can be tempered into metal much lighter than
normal steel. In addition, Green Steel weapons
tend to retain thier remarkable fine edges and
are capable of dealing out more damage than their
standard counterparts. |
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High
Quality Stiletto
Damage: 1-4 Piercing
Speed: 1
Weight: 1
Proficiency: Edged
Not usable by Priests
This slim dagger is a beauty among its kind. It
is a one-handed thrusting weapon. |
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Ingress'
Teeth
Damage: 1-6 Piercing
Speed: 4
Weight: 1
Proficiency: Fists
Usable only by Morte
This is a handful of Ingress' living teeth.
Apparently, they didn't want to go with her back
throught the portal to her home plane. They
rattle amongst themselves whenever they are held
close together; they remind you of a bunch of
creepy ivory hopping bugs.
NOTE: To change the teeth to a different type,
select "Use." The teeth may gain new
options and abilities as Morte goes up in levels. |
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Jagged
Bolts
Damage: 3-6 Piercing
Enchanted: +1
THAC0: +1
Speed: 10
Weight: 0
Proficiency: Missiles
These enchanted bolts have a series of jagged
black runes traved along the shaft. When fired,
the runes rise upwards like spines, forming an
additional row of vicious edges that tear into a
target. |
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Knife
Damage: 1-3 Piercing
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
This knife has a four-inch blade, with a plain
handle of bone. |
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Mad
Splinter
Damage: 2-5 Piercing
Enchanted: +1
Special:
.....Poisons Target
.....Fragile, Breakable
THAC0: +1
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
This is a dagger-shaped fragment of stone taken
from the statue of Gangroightdron. It bears a
powerful enchantment -- each time someone is
stabbed by the splinter, they have a chance of
being Cursed. It is most likely that the fell
curse trapped upon Gangroighydron's lips has
soaked into the very stone of his petrified form,
and 'poisons' those the splinter stabs with his
malicious magic. |
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Mark of
the Savant
Damage: 3-18 Piercing
Enchanted: +4
Special:
.....+2 to Armor Class
.....+1 to Dexterity
.....+15 to Base Hit Points
.....+25% Open Locks Skill bonus
.....+25% Stealth Skill bonus
.....+10% Detect Trap Skill bonus
THAC0: +3
Speed: 2
Weight: 3
Proficiency: Fists
Usable only by Thieves
Cleverly designed, this object splits into two
pieces to form punch daggers. When properly used
they are deadly in combat. The easily accessible
levers and gears shoot out and twist various
blades almost as if they were extesions of the
hand. Although excellent as a combat weapon,
those same mechanisms used to shred the flesh of
an enemy can also be used for the delicate
procedures of opening locks and disarming traps.
Only the most gifted of thieves possess items
such as this. As it takes keen mind and skill
hand to properly operate. |
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Morte's
Bite
(Default Weapon)
Damage: 1-3 Piercing
Speed: 1
Weight: 0
Proficiency: "Fists" (Don't ask.)
Morte's bite is lethat, and he CAN masticate
someone to death. As long as his quick weapon
slots are not all filled Morte can always select
bite as his current weapon. |
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Nordom's
Crossbow Bolts
Damage: 2-5 Piercing
THAC0: +1
Speed: 10
Weight: 0
Proficiency: Missiles
Usable only by Nordom
Nordom's crossbow bolts are created by his gear
spirit crossbows. The exact process they use to
create them is unknown, but there does seem to be
an infinite supply of them... the gear spirits
seem to be able to make as many as needed on
demand. Whenever the crossbow strings are pulled
back, a new crossbow bolt is there and ready to
be fired.
The bolts vanish after they strike an object or
once they reach their maximum range, then they
disintigrate. If they should strike a creature
with metal armor, then the crossbow bolts will
actually chip away at the metal, reducing the
target's armor class. This seems to be a natural
ability of the gear spirits. |
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Notched
Dagger
Damage: 1-6 Piercing
Enchanted: +2
Special: +2 Piercing Damage
THAC0: +2
Proficiency: Edged
Not usable by Priests
This dagger has various notches strategically
placed about the blade. When used correctly, this
dagger has the ability to catch incoming blows
from bladed weapons. |
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Phantom
Dagger
Damage: 1-6 Piercing
Enchanted: +3
Special: +3 Piercing Damage
THAC0: +3
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
As if of its own volition, this dagger seems to
reach out to its enemies, instinctively finding
the most vulnerable spots on any creature. |
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Poor
Quality Stiletto
Damage: 1-2 Piercing
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
This squat dagger, while ideally a thrusting
weapon, looks like it would be better used as a
paperweight. It is not sharp or well-balanced,
and might actually hinder you in combat. |
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Porphatys
Blade
(Cursed)
Damage: 1-6 Piercing
Enchanted: +3
Special:
.....1-6 Acid Damage
.....Beserk
THAC0: +3
Speed: 0
Weight: 1
Proficiency: Edged
Not usable by Priests
The acids of Porphyatys, the fifth layer of
Carceri, are dangerous to more than a body's
physical form - they tear at his mind and soul,
eating away at his reason. Weapons forged in this
heart of betrayal do the same thing to their
owners, but too many believe that the acidic
powers of a weapon created in Porphatys are worth
the risk. |
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Punch
Daggers
Damage: 1-4 Piercing
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
This weapon is a pair of jagged dagger blades
mounted on iron knuckles. The blades have jagged
edges to allow them to dish out additional
piercing damage when the wearer strikes an
opponent. |
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Punch
Daggers of Shar
Damage: 1-4 Piercing
Enchanted: +3
Special:
.....+2 to All Saving Throws
.....+35% Resistance to Magic
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
These daggers were once wielded by Shar, the
Mage-slayer. Shar was an assassin of some merit
who decided to specialize in the 'removal' of
mages for large sums of gold. To further her goal
she commissioned the creation of these blades by
the mage Thex Voorton. With her new weapons in
hand she was quite successful at her craft.
Shar met her demise when she was hired to
assassinate the very mage who created the
daggers. Much to her surprise the weapons failed
to harm their creator, Thex, nor did they grant
Shar protection against his spells... |
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Punch
Daggers of Zar 'anun
Damage: 3-12 Piercing
Enchanted: +2
Special:
.....+2 Piercing Damage
.....+2 to Armor Class
.....+35% Stealth Skill Bonus
THAC0: +1
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
This infamous weapon is said to have once been
wielded by the assassin Zar 'anun. At first
nothing more than a little known thief, Zar 'anun
soon rose high in the ranks of his guild by
assassinating everyone who got in his way. His
career came to an end when one of his 'possibly
next' victims noticed tha tthe upcoming thief was
never without his daggers, keeping them with him
even while bathing. When the daggers mysteriously
disappeared, so did Zar 'anun. |
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Ravel's
Fingernail
(Unique, Artifact)
Damage: 2-7 Piercing
Enchanted: +2
Special: 2-12 Poison Damage
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Edged
Not usable by Priests
This twisted fingernail of extruded night hag
skin has got to be one of the ugliest things you
have ever seen. Its mottled green, red, and black
surface is almost a foot long, and it seems like
it was used alternately as a scratching aid,
nose-picking tool, and gardening trowel. Looking
at it makes you wish that Ravel did chew her
nails. Or at least had a nail file with her in
the maze. |
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Scalpel
Damage: 1-3 Piercing
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
This simple surgical cutting tool looks like it's
seen a lot of use. |
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Silver
Hairpin
Damage: 1-2 Piercing
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
This is a thin silver hair pin. The tip is
extremely sharp. |
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Siphon
Knuckles
Damage: 1-6 Piecing
Enchanted: +2
Special: Transfers Hit Points From Target to
Wielder
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages
These knuckles have had large metal spikes added
to it, so as to pierce armor as well as flesh.
Used by the less savory inhabitants of Sigil,
these knuckles have the ability to drain the life
force of an opponent and at the same time is able
to rejuvenate the wielder. |
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Small
Steel Fork
Damage: 1-2 Piercing
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
This fork is definitely no prize piece of
cutlery. Its steel finish is scratched and
slightly bent and its tines are crusted with
dirt. |
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Spiked
Knuckles
Damage: 1-6 Piercing
Enchanted: +1
THAC0: +1
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages
These iron knuckles have been improved upon by
the addition of tiny spikes. In addition, a minor
enchantment has been placed on them making them
lighter and stronger than ordinary iron. |
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Stiletto
Damage: 1-3 Piercing
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
This is a short dagger with a slender blade. |
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Zephyt
Bolts
Damage: 2-5 Piercing
Enchanted: +1
THAC0: +1
Speed: 10
Weight: 0
Proficiency: Missiles
These crossbow bolts have heads with grooves cut
into the sides. They do no more damage than
normal crossbow bolts, but they bear a minor
enchantment that allows them to correct their
path in flight, making them more likely to hit an
opponent. |