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Ax of Torment
Range: 50 feet
Duration: Instant / Special
Speed: 3
Area of Effect: 1 Creature
Saving Throw: Neg.
Weight: 0
As if from the depths of Baator, Torment shall be
brought upon your enemies, and with time, its
strength will only grow.
Effect: This spell summons a mystical giant
Battle Ax. The Ax strikes a specified individual
target for 1-8 pts. of damage. In addition, as a
final blow, the Ax will cause a magical effect to
occur (at random): (1) Suffer an additional 1-8
pts. of damage; (2) 2-16 pts. of damage; (3)
Paralyzed for 5-15 seconds. * At Level 9+, the
following new effects can occur: (4) 5-40 pts. of
Fire damage; (5) 6-48 pts. of Ice damage; (6)
Randomly teleported 1-100 yds. Away; (7) Turned
to stone; or (8) 8-64 pts. of pure damage. |
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Ball Lightning
Range: 90 ft + 30 ft. per level
Duration: Instant
Speed: 3
Area of Effect: Nearest Target
Saving Throw: 1/2
Weight: 0
Spheres of electrical force shoot forth and strike
your nearest foes.
Caster can create up to 4 glowing spheres of
lightning when the spell is cast. They are
roughly 3 ft. in diameter. The damage varies
depending on the number of balls created:
4 ....2d4 each
3 ....2d6 each
2 ....5d4 each
1 ....4d12 |
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Cloak of Warding
Range: 0
Duration: 5 seconds per level or (Special)
Speed: 3
Area of Effect: Caster
Saving Throw: None
Weight: 0
This spell summons a magical cloak of force
around your body that absorbs damage.
The spell creates a "shield" effect
similar to the shield spell that absorbs 3-12
points of damage + 1 point per level of the
caster. Once it has absorbed this amount of
damage, it shatters or "powers down".
The spell will also expire after 5 seconds per
level of the caster. |
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Hold Undead
Range: 180 feet
Duration: 5-20 seconds + seconds per level
Speed: 3
Area of Effect: 1d3 undead
Saving Throw: Neg.
Weight: 0
The restless dead shall be bound and held when
this spell is cast.
This spell allows the caster to immobilize 1-3
undead creatures, provided that the total HD of
the creatures are equal to or less than the
caster's level. Furthermore, undead with less
than 3 HD are automatically affected. Those with
3 or more HD are allowed a saving throw to negate
the spell. Those affected are rendered ummobile
for the duration of the spell. When cast, the
caster can choose the point of origin of the
spell (within range), and from there, the 3
closest undead are affected. |
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Elysium's Tears
Range: 90 feet
Duration: Instant
Speed: 3
Area of Effect: 1 target/meteor
Saving Throw: None
Weight: 0
The skies of the Upper Planes shed tears when
evil is done. These tears can burn even the most
armored of foes.
The caster chooses any single target within
range. Then, a stream of small meteors rain down
and strike the target and surrounding area - one
'meteor' for each level of experience, up to a
maximum of 10. Each missile that hits inflicts
1-2 points of blunt damage and 1-4 points of fire
damage. Anyone within 3 feet of the target takes
1 point of fire damage as well. |
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Tasha's Unbearable Derisive Laughter
Range: 50 feet
Duration: 5 seconds per level
Speed: 3
Area of Effect: 30 feet radius
Saving Throw: Neg.
Weight: 0
What man does not feel their body fill with
burning shame when mocked by a woman? Fill the
ears of your enemies with the derisive scorn of a
woman's laughter. Their bodies shall become
clumsy and foolish, easily struck, and confidence
shall be leeched from their muscles, weakening
their blows.
Tasha's Unbearable Derisive Laughter occurs in a
30 ft radius from that spot. All male living
creatures with an INT > 4 in range of the
spell must make a Saving Throw vs. Spells or get
a -2 to their attack, -2 to AC, and -2 to thier
damage rolls for 5 seconds / level of the caster. |
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Vampiric Touch
Range: Touch
Duration: Instant
Speed: 3
Area of Effect: 1 Creature Touched
Saving Throw: None
Weight: 0
The spell steals life from the target and
transfers it to you.
When the player touches a non-undead creature, he
drains 1-6 hp from the target for every 2 wizard
levels he has (2-12 hp for Lvl 4). The damage
that he drains is then transferred to the caster
and added to their total hp. Any hp over the
normal maximum is treated as 'temporary hit
poits' which will be lost after one hour if not
used beforehand (absorbing damage). |