Monday, December 27th, 1999
Anotha' strategy guide giveaway!
by Calis - 12/27/99 08:49 ESTThis time at Evil Avatar.
Related Links:Sunday, December 26th, 1999
Who doesn't?
In fact, calling Planescape: Torment a video game does not do it justice. It is a work of art created on a digital canvas.
Related Links:Saturday, December 25th, 1999
Scroll down a bit and vote in our poll! Pretty pretty please? :)
Well, that's all I wanted to say, really.
Friday, December 24th, 1999
To reach the "official" Torment IRC channel, you now have to go to irc.bgchronicles.com channel #torment.
Never used IRC before? Don't panic! Just download mIRC and everything will be fine...
Yep, they've got one. Of course, you could also use ours under armory/walkthroughs.
Check the Daily Radar walkthrough here.
The Adrenaline Vault (one of my favorite review sites) has posted a killer review of Torment!
A number of other added features turn a good RPG into 1999's best. When it comes to controlling multiple characters, Torment is just as effective as Baldur's Gate, except in Torment, the characters you meet and can bring into your party are truly a work of art. From the lady vampire that wears a chastity belt to the humorous and always colorful talking skull named Morte, the party members are lively and extremely fun to interact with. As the story unfolds and the Nameless One's past is uncovered, the relationships between the characters are revealed, and the dynamics that result do a great job of bringing the narrative full circle. Black Isle has done a fantastic job in creating a digital environment almost identical to what I pictured Planescape to be, and their rendition of Sigil, the Lady of Pain and the extraplanar creatures couldn't be better. Each and every area of the city is filled with Baatezu, Tieflings, and other weirdoes. While going through one part of Sigil, I accidentally killed one of the Lady of Pain's little handymen, and she came down and pummeled me right quick. Ultimately, there is no question this is the RPG of the year, and the game is a fair bit better than its predecessor. While it's not as innovative technically, having used primarily the same engine as Baldur's Gate, it is much more inventive in terms of storyline and character interaction. And isn't that what role-playing is really all about?
Related Links:Thursday, December 23rd, 1999
Check it out... more items, more weapons and a tattoo section!!!
Thanks again to Mob.
GA-RPG's killer review of Torment...
by Calis - 12/23/99 13:08 ESTAnother *big* review, this time at GA-RPG:
Planescape: Torment puts you into so many different situations of gameplay that you can’t help but to have fun with it. From solving a murder at the foundry to battling larvel worms in Under-Sigil, Torment offers a lot of variety in what you do during the game. Tasks can be accomplished several ways, so choose the play style that you would enjoy the most. I personally never paid attention to my alignment when I played the game, so it was interesting to see myself ending the game with a neutral good alignment. I always picked true neutral when given the option to pick an alignment in other games from the start, but in reflection on my actions in Torment, that was pretty much right on the money.
Related Links:Torment runner up in Gamespy RPG of the year!
by Seamus - 12/23/99 08:45 ESTOnly System Shock 2 is better, according to GameSpy.com. Not bad for a game that isn't even available yet in a large part of the world...
It is true that this AD&D fantasy game just hit store shelves, but the early previews make it clear that the polish on this game makes it a must have for any fan of RPGs. As the Nameless One, who has lived for thousands of years, your character runs into numerous NPCs, including skulls and suits of armor, each with their own in-depth personalities. The game utilizes a similar engine to the 1998 RPG hit Baldur's Gate, but in a much darker setting. While the game utilizes AD&D rules, they are soon forgotten when diving into the actual gaming experience. The graphics are vivid and the sound surreal. Yes, Torment is new, but already a hit.
Related Links:Personally, I'm not gonna use it, but if you want to, it's there:
Related Links:Thanks again to Mob for sending 'em in!
Related Links:Wednesday, December 22nd, 1999
Gamespot has posted a review of Torment.
In fact, it's evidence of Torment's impressive achievement that its problems, which would be detrimental to most any other game, seem so negligible. It's clearly the best traditional computer role-playing game of the year and is bound to be an all-time favorite for many of its inevitable fans. That's because it's a great-looking game that's lengthy but never boring, and it begs to be played through more than once, just as its unique hero and his story promise not to be forgotten.
Related Links:Tuesday, December 21st, 1999
His name is Huggies_Dragon (don't ask) and he's writing a kickass walkthrough! Check it out under armory/walkthroughs
Related Links:Elliot Chin at Gamespot posted this:
A month ago I questioned Interplay's ability to deliver a good Planescape role-playing game. Specifically, I said, "I want to see if Interplay screwed up the Planescape license like I suspect." Well, after playing the game, I have to take back that statement. While Interplay didn't take full advantage of the license, it definitely didn't screw it up. I was very worried because I truly enjoy the license and the qualities that make it such a unique and fun setting for role-playing. I feared that Interplay wouldn't be able to capture that essence. But now that I have played Torment for over a week now, almost nonstop, I can say with certainty that regardless of license, this is a very good RPG.
Related Links:Another article at FHOP, this time about getting killed.
Related Links:Monday, December 20th, 1999
Becker wishes all of you a tormented christmas!!!
Then how the followers loved him As they shouted out with glee "Lim-Lim the small green follower you can go to Baator with me!"
Related Links:Head over to our hosted site FHOP for an awesome article called "how to die".
Related Links:BGChronicles is giving away five Sybex Torment strategy guides!!! Click the link below...
Related Links:Sunday, December 19th, 1999
Head over to GA-RPG's RPG of the Millenium poll and vote Fallout! They're currently doing Fallout vs. Diablo, and we can't let Diablo win!!!
Chrissyboy interviewed at GameVortex
by Calis - 12/19/99 14:10 ESTGamevortex has interviewed Chris Avellone, lead designer of Torment.
I think the setting translated well into Torment; there's plenty of hack and slash glory in the game, but there's a lot more mind-bending and character-defining moments present. What you do, what you say, and your actions define your character and the Planes around him – which is what Planescape's all about.
Related Links:Saturday, December 18th, 1999
We now have two message boards, one for discussion and one for hints/strategy/spoilers.
I tried to preserve the messages on the old board, but I messed up bigtime. My humble apologies for this. I promise not to mess with stuff I don't understand in the future. Again, sorry to all who posted on our boards. If you have running threads I suggest you repost 'em.
Flabby's House of Paincakes is back!!!
by Calis - 12/18/99 15:09 ESTFHOP, one of the most ridiculous Torment related sites on the web, is back with a vengeance! They are now hosted right here on the Pit, with a kick-ass new design!
The site isn't completely finished yet, but it should give you an idea of what's to come. Make sure you check out the "contests" area and the "profiles" area.
FHOP is our first hosted site. If you're interested in having your site hosted on the Pit, head over to our affiliate page.
IGN.PC has posted a very positive review of Torment. They gave gameplay a solid 10/10!!!
Why, oh why, isn't this game out yet here in Europe?
(news source: Vaultnetwork)
Fantastic story, fantastic interface and a fantastic world to explore. This is everything I'm looking for in an RPG.
Related Links:Friday, December 17th, 1999
Visari posted this on our message boards. Thanks Visari!
I read over at BG Chronicles that its possible that the people running their desktops at 32 bit color are the ones having the Slowdowns. Setting the desktop to 16bit color fixes it for good. I have not tried this yet so I can't confirm.
Visari
Interplay just put up a support FAQ for Torment, for all the poor sods having trouble with the game. Click the link below.
Related Links:Gorm sent us a christmas present. Head over to the front wing for a bloody mess....
Apache, one of the coolest people on the web, has written an extremely positive review of Torment on Gamefan.
Here's a little quote:
I could write a book about how good this game is, and what awaits. But that would ruin all the fun! Visually, the game is great. It’s much better than Baldur’s Gate (of the same game engine), and the music and sounds fit the overall mood. The controls are easy to learn, and the game play is superb. Planescape Torment is a huge game, with four CDs of data to explore. Honestly, this is one RPG I want to play again, and I really hope they make an expansion pack or a sequel, so I can continue my journey through the planes. In my opinion, Planescape Torment is the best RPG of the year, and maybe the best overall game. It’s not perfect; there are some bugs (some areas suffer severe slow-down), and a slew of other minor problems. But overall, it’s very playable. All the problems can be fixed with a minor patch or two. I really loved this game, and I will play it again--trying a “different path,” so to speak…
Wednesday, December 15th, 1999
Becker interviews Floyd (The Nameless One)
by Calis - 12/15/99 18:15 ESTBecker has posted another of his awesome satirical interviews. This time Floyd, aka the Nameless One, is interviewed. Click the link below, or else... :)
Related Links:We now have the humble beginnings of an items section in the Armory. Thanks to Mob for sending us some info (I still don't have the game)
Exitium's torment site, The Recollection, is now officially open. The Journal section is pretty cool.
Related Links:Timmyboy has updated:
A lot of people asked about the foreign language versions. As we speak, programming and QA are finishing up those versions. The nice thing (for me and the artists) is Bioware made it pretty easy for us to make artistic changes. Basically, we just replace some rendered button art and viola! Most translation duties involve changing a huge ole text file. This file effects everything from dialogs to descriptions to some of the buttons. The end result is the French and German versions should be out soon. I’ve heard varying reports from one to three weeks but that depends on how smooth translation integration goes.
Related Links:David Farmer interviewed right here!
by Calis - 12/15/99 08:57 ESTI've just posted my interview with David Farmer, the man who did the spell sound effects in the game. Click the link below:
Related Links:Check it out! They name it a "direct hit". (news source: GA-RPG)
Related Links:Torment first impressions at RPGHQ
by Calis - 12/15/99 07:49 ESTRPGHQ has posted their first impressions of Torment. Click the link below.
Related Links:Tuesday, December 14th, 1999
Chris' Developer Profile at Vaultnetwork
by Calis - 12/14/99 15:33 ESTVaultnetwork has posted a developer profile of Chris. Thanks to Mob for telling me, I'd completely missed it. Click the link below
Related Links:Jim Gardner made this post on the dev board. Woohoo! The game can be run without MMX!!!
Torment will run without MMX, but some of the blit routines have been re-written to take advantage of MMX if you have it.
-Jim
Torment First Impressions at GA-RPG
by Calis - 12/14/99 04:53 ESTGA-RPG has posted their first impressions of Torment. A good read for people who don't have the game yet (like me :-) )
Also be sure to visit their RPG of the Millenium poll on the front page. We can't let Diablo win! It wasn't an RPG!!!
Visitor number 10,000 arrived on the Pit today! We'd like to thank all people who made this site possible, and you for visiting it.
Thanks!
special thanks to:
Chris Avellone, Charles Deenen, Tim Donley, Adam Heine, Colin McComb and Greg Peterson from Interplay/BIS; Kryptonite, Tanx and Tim from IPlayGames; Becker and all people I forgot :)
Monday, December 13th, 1999
Torment section at BGChronicles.
by Calis - 12/13/99 14:07 ESTCheck it out.
Related Links:I've added a new section to our site, called Hints & Tips, located under the Armory section. This where you'd find stuff that would normally be too short to be included in a walkthrough, or just some quickie tips to get you unstuck. I also included How to do a Full Install tip in there.
Sunday, December 12th, 1999
We've put up some hints to help you create your character at the start. It's the first of a big series of guides that will appear on the Pit.
Saturday, December 11th, 1999
I got a really weird e-mail from a guy called Fish. Hoping it was fiction, I put it in the plays section of the civic festhall.
Now the game is out, we'll have to make walkthroughs. Because the game is so big, we can't make them all without your help.
So we ask you to send your walkthroughs, hints, combat strategies or whatever useful information you have found out to us.
If we like it, we'll post it (and give you full credit of course).
Thanks!
Hey people, I've got a first version of my FAQ up. Click the link below...
In other news, I've archived the news page. Much faster now.
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