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Blade
of the Immortal
(Unique, Artifact)
Damage: 2-3 Piercing
Enchanted: +1
THAC0: +1
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
This is the strange blade that the iron golem
forged using a drop of your blood. It is an ugly
looking weapon, shaped so it resembles one of the
symbols on your left arm. Black veins worm their
way across the surface of the metal, and the edge
looks so dull that it couldn't even cut warm
butter. It pulses slightly as you hold it, like a
heart. The golem claimed this "blade"
could slay even you - provided it was used in a
place that was cut off from the rest of the
Planes. |
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Bone
Dagger
Damage: 1-6 Piercing
Enchanted: +1
Special: +1 Piercing Damage
THAC0: +1
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
The blade of this dagger seems to be made from
the bone of some creature. The edge of this blade
is extremely sharp. |
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"Celestial
Fire"
Damage: 3-18 Slashing
Enchanted: +2
Special:
.....+2 to Armor Class
.....+10 Fire Damage
.....+10% Resistance to Slashing
Attacks
THAC0: +2
Speed: 3
Weight: 5
Proficiency: Edged
Usable Lawful Good characters
"Celestial Fire" is the only object
that Trias has left to remind him of the Upper
Planes. This heavy blade is warm to the touch,
and flames have been carved across the surface of
the blade. The intricacy of the carvings is
breathtaking; they are done with such skill that
the sword seems to be burning with metallic
flames... someone must have spent several
centuries rendering them. The metal of the blade
is unfamiliar... it is heavy, but it shines like
silver.
The sword looks several millenia old. A faint hum
can be felt within it, and the vibration becomes
stronger when it touches human flesh. Not
surprisingly, "Celestial Fire" can be
wielded only by those with sufficient strength
and purity of heart. When used in combat,
"Celestial Fire" bursts into a holy
radiance that burns any evil creature it strikes
in combat. |
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Dak'kon's
Zerth Blade ("Chained Blade")
Damage: 2-9 Slashing
Special: +1 to Armor Class
THAC0: +1
Speed: 7
Weight: 5
Proficiency: Edged
Usable only by Dak'kon
On the githzerai's home plane of Limbo, solid
matter is something of a rarity. Limbo itself is
a soupy mess of elements, and only through force
of will can the githzerai shape these elements
into stable matter.
A substance called "karach" is a
material that can be shaped with the mind.
Dak'kon's blade is composed of this substance;
through mental discipline alone, Dak'kon
maintains the integrity of the blade. He can
shape it slightly depending on his skill,
adjusting its length, sharpness of the edge.
Presumably as he gains levels, he may be able to
manipulate the blade in new ways.
It is not known whether all githzerai zerth carry
such weapons. Certainly a weapon that depends on
the integrity of the wielder would be entrusted
only to those who had learned to discipline
themselves.
This blade appears to have special religious
significance for Dak'kon. Dak'kon has wound a
series of parchments around the hilt of the
blade. These appear to be matras dedicated to
Zerthimon.NOTE:
This is the state the blade is in when you first
encounter Dak'kon.
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Dak'kon's Zerth Blade ("Chained Blade" at Dak'kon level
6)
Enchanted: +3
Damage: 5-20 Slashing
Special:
+6 to Armor Class
Doubles all 1st Level Mage Spells
Doubles all 2nd Level Mage Spells
THAC0: +3
Speed: 6
Weight: 5
Proficiency: Edged
Usable only by Dak'kon
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Enlightenment
Damage: 2-7 Piercing
Enchanted: +2
Special:
+2 Piercing Damage
+1 to Charisma
+1 to Armor Class
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Daggers
Not usable by Priests
Usable only by Godsmen
The second weapon of the Godsmen's "Triad of
Tests" -- "Ascension" and "Reason" are the other two
weapons in the triad -- this dagger is slim, perfectly
balanced, and light as a feather. The symbol of the
Godsmen is engraved along the blade, and the entire
weapon seems to shiver as if in anticipation. You are
the first to bear this weapon.
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Entropic
Blade
Damage: 3-23 Slashing
Enchanted: +2
THAC0: +2
Speed: 7
Weight: 7
Proficiency: Edged
Usable only by Fighters
This strange item was in your possession after you
gave the Modron Cube to the iron golem in the Siege Tower.
It looks to be a small dagger, but its surface twists and bends
as you watch, as if struggling to break free from its shape.
It looks to be made of iron, silver, and any of a
number of different metals. Sometimes they blend
together, other times, they submerge into the core of
the blade, only to resurface again minutes later.
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Fiend's
Blood Dagger
(Cursed)
Damage: 3-8 Piercing
Special:
.....Poison's Target
.....-4 Save vs Spells
.....Causes user to go Beserk in Combat
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Edged
Not usable by Priests
Years of being embedded in the flesh of a fiend
have imbued this once ordinary dagger with
qualities best left with their kind. Blood of the
fiend has infused itself with the dagger causing
it to feel slightly warm to the touch.
When in combat the user of this dagger can hear a
constant chittering in the back of his mind
causing him to lose all self-control making him
unstoppable in combat, but vulnerable to spells.
The history of this dagger is for the most part
unknown. More than likely some berk perished
while fighting the fiend, losing his dagger as
well as his life. For now the name is but a
description, it has yet to earn a proper title. |
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Green
Steel Dagger
Damage: 2-5 Piercing
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
This slim dagger has been forged out of the famed
Baatorian Green Steel. Found only in the
wastelands of Avernus, this peculiar green ore
can be tempered into metal much lighter than
normal steel. In addition, Green Steel weapons
tend to retain thier remarkable fine edges and
are capable of dealing out more damage than their
standard counterparts. |
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Green
Steel Knife
Damage: 1-4 Piercing
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
This razor sharp knife has been forged out of the
famed Baatorian Green Steel. Found only in the
wastelands of Avernus, this peculiar green ore
can be tempered into metal much lighter than
normal steel. In addition, Green Steel weapons
tend to retain thier remarkable fine edges and
are capable of dealing out more damage than their
standard counterparts. |
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High
Quality Stiletto
Damage: 1-4 Piercing
Speed: 1
Weight: 1
Proficiency: Edged
Not usable by Priests
This slim dagger is a beauty among its kind. It
is a one-handed thrusting weapon. |
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Iron Spike
Damage: 1-3 Piercing
Speed: 2
Weight: 2
Proficiency: Edged
Not usable by Priests
This is a crude iron spike, covered with rust. If necessary, you could
use it as a dagger.
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Kaarlac's Knife
Damage: 1-3 Slashing
Special: Doubles all 1st level Mage Spells
Speed: 1
Weight: 1
Proficiency: Edged
Usable only by Mages
The final achievement of one Kaarlac Cragenmoor, the enchanted knife is a
boon to those who practice the mystic arts. Kaarlac, ever one to aspire
to greatness, sought to create a magic item that could retain an imprint
of a portion of his memory -- particularly the short term memory that
contained his considerable spell repertoire. He theorized that, that if
successful, he could effectively double the amount of spell knowledge he
could retain at any given time. Unfortunately, the enchantment was
beyond his capability and in the midst of his fervent casting, Kaarlac
went mad and plunged the knife into his own chest. His sacrifice,
however, was not in vain, for the knife possesses enough of the intended
enchantement to bestow upon its wielder the ability to memorize twice the
number of first level spells.
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Knife
Damage: 1-3 Piercing
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
This knife has a four-inch blade, with a plain
handle of bone. |
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Mad
Splinter
Damage: 2-5 Piercing
Enchanted: +1
Special:
.....Poisons Target
.....Fragile, Breakable
THAC0: +1
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
This is a dagger-shaped fragment of stone taken
from the statue of Gangroightdron. It bears a
powerful enchantment -- each time someone is
stabbed by the splinter, they have a chance of
being Cursed. It is most likely that the fell
curse trapped upon Gangroighydron's lips has
soaked into the very stone of his petrified form,
and 'poisons' those the splinter stabs with his
malicious magic. |
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Notched
Dagger
Damage: 1-6 Piercing
Enchanted: +2
Special: +2 Piercing Damage
THAC0: +2
Proficiency: Edged
Not usable by Priests
This dagger has various notches strategically
placed about the blade. When used correctly, this
dagger has the ability to catch incoming blows
from bladed weapons. |
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Phantom
Dagger
Damage: 1-6 Piercing
Enchanted: +3
Special: +3 Piercing Damage
THAC0: +3
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
As if of its own volition, this dagger seems to
reach out to its enemies, instinctively finding
the most vulnerable spots on any creature. |
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Poor
Quality Stiletto
Damage: 1-2 Piercing
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
This squat dagger, while ideally a thrusting
weapon, looks like it would be better used as a
paperweight. It is not sharp or well-balanced,
and might actually hinder you in combat. |
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Porphatys
Blade
(Cursed)
Damage: 1-6 Piercing
Enchanted: +3
Special:
.....1-6 Acid Damage
.....Beserk
THAC0: +3
Speed: 0
Weight: 1
Proficiency: Edged
Not usable by Priests
The acids of Porphyatys, the fifth layer of
Carceri, are dangerous to more than a body's
physical form - they tear at his mind and soul,
eating away at his reason. Weapons forged in this
heart of betrayal do the same thing to their
owners, but too many believe that the acidic
powers of a weapon created in Porphatys are worth
the risk. |
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Ravel's
Fingernail
(Unique, Artifact)
Damage: 2-7 Piercing
Enchanted: +2
Special: 2-12 Poison Damage
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Edged
Not usable by Priests
This twisted fingernail of extruded night hag
skin has got to be one of the ugliest things you
have ever seen. Its mottled green, red, and black
surface is almost a foot long, and it seems like
it was used alternately as a scratching aid,
nose-picking tool, and gardening trowel. Looking
at it makes you wish that Ravel did chew her
nails. Or at least had a nail file with her in
the maze. |
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Scalpel
Damage: 1-3 Piercing
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
This simple surgical cutting tool looks like it's
seen a lot of use. |
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Silver
Hairpin
Damage: 1-2 Piercing
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
This is a thin silver hair pin. The tip is
extremely sharp. |
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Small
Steel Fork
Damage: 1-2 Piercing
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
This fork is definitely no prize piece of
cutlery. Its steel finish is scratched and
slightly bent and its tines are crusted with
dirt. |
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Stiletto
Damage: 1-3 Piercing
Speed: 2
Weight: 1
Proficiency: Edged
Not usable by Priests
This is a short dagger with a slender blade. |
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Steak
Knife
Damage: 1-3 Slashing
Speed: 2
Weight: 0
Proficiency: Edged
Not usable by Priests
This is a common steak knife. You're sure if this
dagger could talk, it would have many long-winded
stories about cooking and carving large haunches
of meat. |
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Uhir's
Knife
Damage: 1-3 Piercing
Special: +1 to Luck
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
This unremarkable, dirt-caked dagger has the letters 'UHIR' carved into
its handle. Despite its shoddy appearance the blade is well-balanced.
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Widowmaker
Damage: 3-7 Piercing
Enchanted: +2
Special:
+2 Slashing Damage
Poisons Target
+25% Resistance to Poison
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Edged
Usable only by Thieves
Tempered with the lethal venom of the dreaded hook spider, the magical
properties of this blade, known simply as "Widowmaker," are much sought
after by practicing assassins throughout the Planes. The poison that has
been magically and permenantly infused into the dagger immediately
infects those cut by it. Additionally, the wielder of "Widowmaker"
immediately develops an improved resistance to poison simply from holding
the blade.
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