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The Pit

Fist Weapons

Name of Item Enchanted THAC0 Damage Special Speed Weight
Annah's Punch Daggers No No 1-4 Piercing None 2 2
Assassin's Knuckles +3 +3 1-10 Piercing Causes Stunning, Silence, Poison 1 1
Enchanted Punch Daggers +1 No 1-4 Piercing +1 Piercing 2 2
Entropic Blade
(as Spiked Gauntlets)
+2 +2 3-23 Crushing None 1 2
Fall-from-Grace's Touch No No 1-3 Slashing None 1 0
Fist
(Default Weapon)
No No 1-3 Crushing None 1 0
Fist Irons No No 2-4 Crushing None 1 1
Ignus' Fireball No No 1-3 Missile
2-8 Fire
None 5 0
Ingress' Teeth Variable Variable 1-6 Variable Can change 4 1
Iron Knuckles No No 1-3 Crushing None 1 1
Magic Punch Daggers +1 +2 1-4 Piercing +2 Piercing Damage
2 2
Mark of the Savant +4 +3 3-18 Piercing +2 to Armor Class
+1 to Dexterity
+15 to Base HP
+25% Open Locks
+25% Stealth
+10% Detect Traps
2 3
Morte's Bite
Default Weapon
No No 1-3 Piercing None 1 0
Punch Daggers No No 1-4 Piercing None 2 2
Punch Daggers of Moorin +2 +1 2-8 Piercing +1 Piercing Damage
+2 to Armor Class
+1 to Luck
2 2
Punch Daggers of Shar +3 No 1-4 Piercing +2 to all Saving Throws
+35% Resist Magic
2 2
Punch Daggers of True Death No +1 1-4 Piercing Poisons Target 2 2
Punch Daggers of Zar'anun +2 +1 3-12 Piercing +2 Piercing
+2 Armor Class
+35% Stealth
2 2
Shards of Fate No No 10-100 Piercing Breaks after first use 1 5
Siphon Knuckles +2 +2 1-6 Piercing Transfers HP from target to wielder 1 1
Spiked Gauntlets of Ogre Power +1 +3 4-6 Crushing
4-6 Piercing
None 1 2
Spiked Knuckles +1 +1 1-6 Piercing None 1 1
Teeth of the Viper +1 No 2-7 Piercing Poisons Target
Immunity to Poison
2 1

Annah's Punch Daggers
Damage: 1-4 Piercing
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Annah

Annah's common weapons are a pair of jagged dagger blades mounted on iron knuckles. The blades are well-oiled and razor-sharp; in addition, their relatively small size allows them to be concealed quickly when a guard patrol makes a sudden appearance.

Assassin's Knuckles
Damage: 1-10 Piercing
Enchanted: +3
Special:
.....Causes Stunning
.....Silence
.....Poison
THAC0: +3
Speed: 1
Weight: 1
Proficiency: Fists
Usable only by Thieves

A totally redesigned version of ordinary iron knuckles, these knuckles have long razor sharp blades attached to them.

In addition, powerful spells have been placed on this weapon to better assist any would be assassin. When used correctly this weapon will stun an opponent making him easier to hit. A spell of silence is also placed on the victim to prevent him from crying out for help or in the case of mages from casting spells. To finish the job, the blades are coated with an exotic poison to ensure a quick death.

Enchanted Punch Daggers
Damage: 1-4 Piercing
Enchanted: +1
Special: +1 Piercing Damage
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves

This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to dish out additional piercing damage when the wearer strikes an opponent. In addition, the blades have been magically enhanced to increase the damage incurred.

Entropic Blade (Spiked Gauntlets)
Damage: 3-23 Crushing
Enchanted: +2
THAC0: +2
Speed: 1
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves

This strange item was in your possession after you gave the Modron Cube to the iron golem in the Siege Tower. It looks to be a small dagger, but its surface twists and bends as you watch, as if struggling to break free from its shape.

It looks to be made of iron, silver, and any of a number of different metals. Sometimes they blend together, other times, they submerge into the core of the blade, only to resurface again minutes later.

Fall-from-Grace's Touch
Damage: 1-3 Slashing
Speed: 1
Weight: 0
Proficiency: Fists
Usable only by Fall-From-Grace

This is Grace's basic attack. It does slight slashing damage (1-3).

Fist
(Default Weapon) Damage: 1-3 Crushing
Speed: 1
Weight: 0
Proficiency: Fists

Your punches are lethal; you CAN kill with repeated blows. As long as you have not filled up all your quick weapon slots, you can always select 'fist' as your current weapon.

Ignus' Fireball
Damage: 1-3 Missile
Damage: 2-8 Fire
Speed: 5
Weight: 0
Proficienct: Fists
Usable only by Ignus

This is Ignus' main attack. It is a series of fireballs he fires at an opponent.

Fist Irons
Damage: 2-4 Crushing
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages

This crude iron bar is designed to slip over the fist with the thick portion resting in the palm and the iron ring facing outwards, over the knuckles. While wearing these fist irons, a single punch can shatter someone's jaw.

Ingress' Teeth
Damage: 1-6 Piercing
Speed: 4
Weight: 1
Proficiency: Fists
Usable only by Morte

This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her back throught the portal to her home plane. They rattle amongst themselves whenever they are held close together; they remind you of a bunch of creepy ivory hopping bugs.

NOTE: To change the teeth to a different type, select "Use." The teeth may gain new options and abilities as Morte goes up in levels.

Iron Knuckles
Damage: 1-3 Crushing
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages

Iron knuckles that slip over the fingers, giving your fists the extra "oomph" they need to deliver bone-crushing punches.

Magic Punch Daggers
Damage: 1-4 Piercing
Enchanted: +1
Special: +2 Piercing Damage
THAC0: +2
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves

This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to dish out additional piercing damage when the wearer strikes an opponent. In addition, the blades have been magically enhanced to increase the damage incurred.

Mark of the Savant
Damage: 3-18 Piercing
Enchanted: +4
Special:
.....+2 to Armor Class
.....+1 to Dexterity
.....+15 to Base Hit Points
.....+25% Open Locks Skill bonus
.....+25% Stealth Skill bonus
.....+10% Detect Trap Skill bonus
THAC0: +3
Speed: 2
Weight: 3
Proficiency: Fists
Usable only by Thieves

Cleverly designed, this object splits into two pieces to form punch daggers. When properly used they are deadly in combat. The easily accessible levers and gears shoot out and twist various blades almost as if they were extesions of the hand. Although excellent as a combat weapon, those same mechanisms used to shred the flesh of an enemy can also be used for the delicate procedures of opening locks and disarming traps.

Only the most gifted of thieves possess items such as this. As it takes keen mind and skill hand to properly operate.

Morte's Bite
(Default Weapon)
Damage: 1-3 Piercing
Speed: 1
Weight: 0
Proficiency: "Fists" (Don't ask.)

Morte's bite is lethat, and he CAN masticate someone to death. As long as his quick weapon slots are not all filled Morte can always select bite as his current weapon.

Punch Daggers
Damage: 1-4 Piercing
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves

This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to dish out additional piercing damage when the wearer strikes an opponent.

Punch Daggers of Moorin
Damage: 2-8 Piercing
Enchanted: +2
Special:
  +1 Piercing Damage
  +2 to Armor Class
  +1 to Luck
THAC0: +1
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighter and Thieves

These daggers were once wielded by Moorin, the jinxed. Moorin was a hapless young woman who became a thief through a series of disasters. Each of these "accidents" resulted in the death of the trainer for whatever profession she chose. Out of desperation Moorin trained herself in the art of Thievery with laughable results.

Moorin's thieving career was filled with numerous mishaps that involved her in combat situations. Each such combat often ended with Moorin being seriously wounded and thrown into prison. When it became obvious that Moorin was not long for this world her father, Arch-mage Xoorcon, created these magical blades for her use.

With the luck provided by her new blades Moorin was actually able to successfully strike an opponent in combat (which came as a shock to her). While her opponent was busy bleeding, Mooring would make good her escape. Unfortunately, during one such escape, Moorin tripped, fell on her dagger and died before she could staunch the bleeding from her wounds.

Punch Daggers of Shar
Damage: 1-4 Piercing
Enchanted: +3
Special:
.....+2 to All Saving Throws
.....+35% Resistance to Magic
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves

These daggers were once wielded by Shar, the Mage-slayer. Shar was an assassin of some merit who decided to specialize in the 'removal' of mages for large sums of gold. To further her goal she commissioned the creation of these blades by the mage Thex Voorton. With her new weapons in hand she was quite successful at her craft.

Shar met her demise when she was hired to assassinate the very mage who created the daggers. Much to her surprise the weapons failed to harm their creator, Thex, nor did they grant Shar protection against his spells...

Punch Daggers of True Death
Damage: 1-4 Piercing
Special: Poisons Target
THAC0: +1
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
Usable only by Dustmen

To ensure that the recipient reaches the "True Death", these daggers have been coated with a powerful poison.

Punch Daggers of Zar 'anun
Damage: 3-12 Piercing
Enchanted: +2
Special:
.....+2 Piercing Damage
.....+2 to Armor Class
.....+35% Stealth Skill Bonus
THAC0: +1
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves

This infamous weapon is said to have once been wielded by the assassin Zar 'anun. At first nothing more than a little known thief, Zar 'anun soon rose high in the ranks of his guild by assassinating everyone who got in his way. His career came to an end when one of his 'possibly next' victims noticed tha tthe upcoming thief was never without his daggers, keeping them with him even while bathing. When the daggers mysteriously disappeared, so did Zar 'anun.

Shards of Fate

Damage: 10-100 Piercing
Special: Breaks after first use
Speed: 1
Weight: 5
Proficiency: Fists
Usable only by Fighters

These are gauntlets that have been created by special crystals found only on the planes of Baator. When struck by these gauntlets, the crystals will shatter into thousands of pieces, tearing in the flesh and bone of those unlucky enough to be struck.

Although heavy metal plates protect the user's hands, there remains a slight chance that some of the shards may strike the user.

Siphon Knuckles
Damage: 1-6 Piecing
Enchanted: +2
Special: Transfers Hit Points From Target to Wielder
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages

These knuckles have had large metal spikes added to it, so as to pierce armor as well as flesh.

Used by the less savory inhabitants of Sigil, these knuckles have the ability to drain the life force of an opponent and at the same time is able to rejuvenate the wielder.

Spiked Gauntlets of Ogre Power
Damage: 4-6 Crushing
Damage: 4-6 Piecing
Enchanted: +1
THAC0: +3
Speed: 1
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves

A ridge of huge black spikes bristle along the knuckles of these metal gauntlets, allowing the wearer to perforate any target they punch. Clamps line the edges of the guantlets, as if to secure them in place once worn.

This gauntlets bear an enchantment that allows the user to strike opponents with the strength of ten men. The spikes along the knuckles simply add insult to injury, as any victim whose bones are not shattered by the initial attack will slowly bleed to death from the jagged wounds the spikes inflict.

Spiked Knuckles
Damage: 1-6 Piercing
Enchanted: +1
THAC0: +1
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages

These iron knuckles have been improved upon by the addition of tiny spikes. In addition, a minor enchantment has been placed on them making them lighter and stronger than ordinary iron.

Teeth of the Viper
Damage: 2-7 Piercing
Enchanted: +1
Special:
  Poisons Target
  Immunity to Poison
Speed: 2
Weight: 1
Proficiency: Fists
Usable only by Morte

These teeth appear to be a set of hollow fangs, much like those of a viper. Although long removed from their original host, the teeth still drip poison from their sharp tips.


        

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