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Annah's
Punch Daggers
Damage: 1-4 Piercing
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Annah
Annah's common weapons are a pair of jagged
dagger blades mounted on iron knuckles. The
blades are well-oiled and razor-sharp; in
addition, their relatively small size allows them
to be concealed quickly when a guard patrol makes
a sudden appearance. |
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Assassin's
Knuckles
Damage: 1-10 Piercing
Enchanted: +3
Special:
.....Causes Stunning
.....Silence
.....Poison
THAC0: +3
Speed: 1
Weight: 1
Proficiency: Fists
Usable only by Thieves
A totally redesigned version of ordinary iron
knuckles, these knuckles have long razor sharp
blades attached to them.
In addition, powerful spells have been placed on
this weapon to better assist any would be
assassin. When used correctly this weapon will
stun an opponent making him easier to hit. A
spell of silence is also placed on the victim to
prevent him from crying out for help or in the
case of mages from casting spells. To finish the
job, the blades are coated with an exotic poison
to ensure a quick death. |
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Enchanted
Punch Daggers
Damage: 1-4 Piercing
Enchanted: +1
Special: +1 Piercing Damage
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
This weapon is a pair of jagged dagger blades
mounted on iron knuckles. The blades have jagged
edges to allow them to dish out additional
piercing damage when the wearer strikes an
opponent. In addition, the blades have been
magically enhanced to increase the damage
incurred. |
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Entropic
Blade (Spiked
Gauntlets)
Damage: 3-23 Crushing
Enchanted: +2
THAC0: +2
Speed: 1
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
This strange item was in your possession after you
gave the Modron Cube to the iron golem in the Siege Tower.
It looks to be a small dagger, but its surface twists and bends
as you watch, as if struggling to break free from its shape.
It looks to be made of iron, silver, and any of a
number of different metals. Sometimes they blend
together, other times, they submerge into the core of
the blade, only to resurface again minutes later.
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Fall-from-Grace's
Touch
Damage: 1-3 Slashing
Speed: 1
Weight: 0
Proficiency: Fists
Usable only by Fall-From-Grace
This is Grace's basic attack. It does slight slashing damage (1-3).
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Fist (Default Weapon)
Damage: 1-3 Crushing
Speed: 1
Weight: 0
Proficiency: Fists
Your punches are lethal; you CAN kill with repeated blows. As long as
you have not filled up all your quick weapon slots, you can always select
'fist' as your current weapon.
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Ignus'
Fireball
Damage: 1-3 Missile
Damage: 2-8 Fire
Speed: 5
Weight: 0
Proficienct: Fists
Usable only by Ignus
This is Ignus' main attack. It is a series of fireballs he fires at an
opponent.
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Fist
Irons
Damage: 2-4 Crushing
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages
This crude iron bar is designed to slip over the
fist with the thick portion resting in the palm
and the iron ring facing outwards, over the
knuckles. While wearing these fist irons, a
single punch can shatter someone's jaw. |
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Ingress'
Teeth
Damage: 1-6 Piercing
Speed: 4
Weight: 1
Proficiency: Fists
Usable only by Morte
This is a handful of Ingress' living teeth.
Apparently, they didn't want to go with her back
throught the portal to her home plane. They
rattle amongst themselves whenever they are held
close together; they remind you of a bunch of
creepy ivory hopping bugs.
NOTE: To change the teeth to a different type,
select "Use." The teeth may gain new
options and abilities as Morte goes up in levels. |
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Iron
Knuckles
Damage: 1-3 Crushing
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages
Iron knuckles that slip over the fingers, giving
your fists the extra "oomph" they need
to deliver bone-crushing punches. |
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Magic Punch
Daggers
Damage: 1-4 Piercing
Enchanted: +1
Special: +2 Piercing Damage
THAC0: +2
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
This weapon is a pair of jagged dagger blades mounted on iron knuckles.
The blades have jagged edges to allow them to dish out additional
piercing damage when the wearer strikes an opponent. In addition, the
blades have been magically enhanced to increase the damage incurred.
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Mark of
the Savant
Damage: 3-18 Piercing
Enchanted: +4
Special:
.....+2 to Armor Class
.....+1 to Dexterity
.....+15 to Base Hit Points
.....+25% Open Locks Skill bonus
.....+25% Stealth Skill bonus
.....+10% Detect Trap Skill bonus
THAC0: +3
Speed: 2
Weight: 3
Proficiency: Fists
Usable only by Thieves
Cleverly designed, this object splits into two
pieces to form punch daggers. When properly used
they are deadly in combat. The easily accessible
levers and gears shoot out and twist various
blades almost as if they were extesions of the
hand. Although excellent as a combat weapon,
those same mechanisms used to shred the flesh of
an enemy can also be used for the delicate
procedures of opening locks and disarming traps.
Only the most gifted of thieves possess items
such as this. As it takes keen mind and skill
hand to properly operate. |
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Morte's
Bite
(Default Weapon)
Damage: 1-3 Piercing
Speed: 1
Weight: 0
Proficiency: "Fists" (Don't ask.)
Morte's bite is lethat, and he CAN masticate
someone to death. As long as his quick weapon
slots are not all filled Morte can always select
bite as his current weapon. |
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Punch
Daggers
Damage: 1-4 Piercing
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
This weapon is a pair of jagged dagger blades
mounted on iron knuckles. The blades have jagged
edges to allow them to dish out additional
piercing damage when the wearer strikes an
opponent. |
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Punch
Daggers of Moorin
Damage: 2-8 Piercing
Enchanted: +2
Special:
+1 Piercing Damage
+2 to Armor Class
+1 to Luck
THAC0: +1
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighter and Thieves
These daggers were once wielded by Moorin, the jinxed. Moorin was a
hapless young woman who became a thief through a series of disasters.
Each of these "accidents" resulted in the death of the trainer for
whatever profession she chose. Out of desperation Moorin trained herself
in the art of Thievery with laughable results.
Moorin's thieving career was filled with numerous mishaps that involved
her in combat situations. Each such combat often ended with Moorin being
seriously wounded and thrown into prison. When it became obvious that
Moorin was not long for this world her father, Arch-mage Xoorcon, created
these magical blades for her use.
With the luck provided by her new blades Moorin was actually able to
successfully strike an opponent in combat (which came as a shock to her).
While her opponent was busy bleeding, Mooring would make good her escape.
Unfortunately, during one such escape, Moorin tripped, fell on her dagger
and died before she could staunch the bleeding from her wounds.
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Punch
Daggers of Shar
Damage: 1-4 Piercing
Enchanted: +3
Special:
.....+2 to All Saving Throws
.....+35% Resistance to Magic
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
These daggers were once wielded by Shar, the
Mage-slayer. Shar was an assassin of some merit
who decided to specialize in the 'removal' of
mages for large sums of gold. To further her goal
she commissioned the creation of these blades by
the mage Thex Voorton. With her new weapons in
hand she was quite successful at her craft.
Shar met her demise when she was hired to
assassinate the very mage who created the
daggers. Much to her surprise the weapons failed
to harm their creator, Thex, nor did they grant
Shar protection against his spells... |
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Punch
Daggers of True Death
Damage: 1-4 Piercing
Special: Poisons Target
THAC0: +1
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
Usable only by Dustmen
To ensure that the recipient reaches the "True Death", these daggers have
been coated with a powerful poison.
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Punch
Daggers of Zar 'anun
Damage: 3-12 Piercing
Enchanted: +2
Special:
.....+2 Piercing Damage
.....+2 to Armor Class
.....+35% Stealth Skill Bonus
THAC0: +1
Speed: 2
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
This infamous weapon is said to have once been
wielded by the assassin Zar 'anun. At first
nothing more than a little known thief, Zar 'anun
soon rose high in the ranks of his guild by
assassinating everyone who got in his way. His
career came to an end when one of his 'possibly
next' victims noticed tha tthe upcoming thief was
never without his daggers, keeping them with him
even while bathing. When the daggers mysteriously
disappeared, so did Zar 'anun. |
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Shards of Fate
Damage: 10-100 Piercing
Special: Breaks after first use
Speed: 1
Weight: 5
Proficiency: Fists
Usable only by Fighters
These are gauntlets that have been created by special crystals
found only on the planes of Baator. When struck by these
gauntlets, the crystals will shatter into thousands of pieces,
tearing in the flesh and bone of those unlucky enough to be
struck.
Although heavy metal plates protect the user's hands, there
remains a slight chance that some of the shards may strike the
user.
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Siphon
Knuckles
Damage: 1-6 Piecing
Enchanted: +2
Special: Transfers Hit Points From Target to
Wielder
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages
These knuckles have had large metal spikes added
to it, so as to pierce armor as well as flesh.
Used by the less savory inhabitants of Sigil,
these knuckles have the ability to drain the life
force of an opponent and at the same time is able
to rejuvenate the wielder. |
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Spiked
Gauntlets of Ogre Power
Damage: 4-6 Crushing
Damage: 4-6 Piecing
Enchanted: +1
THAC0: +3
Speed: 1
Weight: 2
Proficiency: Fists
Usable only by Fighters and Thieves
A ridge of huge black spikes bristle along the
knuckles of these metal gauntlets, allowing the
wearer to perforate any target they punch. Clamps
line the edges of the guantlets, as if to secure
them in place once worn.
This gauntlets bear an enchantment that allows
the user to strike opponents with the strength of
ten men. The spikes along the knuckles simply add
insult to injury, as any victim whose bones are
not shattered by the initial attack will slowly
bleed to death from the jagged wounds the spikes
inflict. |
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Spiked
Knuckles
Damage: 1-6 Piercing
Enchanted: +1
THAC0: +1
Speed: 1
Weight: 1
Proficiency: Fists
Not usable by Mages
These iron knuckles have been improved upon by
the addition of tiny spikes. In addition, a minor
enchantment has been placed on them making them
lighter and stronger than ordinary iron. |
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Teeth of the
Viper
Damage: 2-7 Piercing
Enchanted: +1
Special:
Poisons Target
Immunity to Poison
Speed: 2
Weight: 1
Proficiency: Fists
Usable only by Morte
These teeth appear to be a set of hollow fangs, much like those of a
viper. Although long removed from their original host, the teeth still
drip poison from their sharp tips.
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