Scrolls
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Ancient Scroll
Despite its age, this scroll is amazingly well preserved.
Strange symbols have been carefully penned onto the document.
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Black-Barbed
Seed
Invokes: "Black-Barbed Curse"
Allows user to copy "Black-Barbed
Curse" into Spell Book
Range: 30 feet
Duration: Instant
Speed: 2
Area of Effect: 1 creature
Saving Throw: None
Weight: 0
These malevolent seeds contain a portion of the
black-barbed maze within themselves. Their power
is acrivated when the seed is hurled at the
ground in front of an opponent - when the seed
strikes the ground, it sprouts into black-barbed
black branches that tear hungrily into the
victim's body. Each seed contains only one such
curse. |
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Eighth
Circle Of Zerthimon
Allows user to copy "Zerthimon's
Focus" into Spell Book
Range: 50 feet
Duration: 5 seconds per level
Speek: 3
Area of Effect: 1 creature
Saving Throw: None
Weight: 1
Usable only by Mage, Dak'kon and Nameless One
Inscribed upon this circular stone plate is the
Eighth Circle of Zerthimon:
"*Know* that a mind divided divides the man.
The will and the hand must be as one. In
*knowing* the self, one becomes strong."
"*Know* that if you *know* a course of
action to be true in your heart, do not betray it
because the path leads to hardship. *Know* that
without suffering, the Rising would never have
been, and the People would never have come to
*know* themselves."
"*Know* that there is nothing in all the
Worlds that can stand against unity. When all
*know* a single purpose, when all hands are
guided by one will, and all act with the same
intent, the Planes themselves may be moved."
"A divided mind is one that does not *know*
itself. When it is divided, it cleaves the body
in two. When one has a single purpose, the body
is strengthened. In *knowing* the self, grow
strong." |
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Ignus'
Charm
Allows user to copy "Seeking Flames"
into Spell Book
Range: 180 feet
Speed: 1
Area of Effect: 50 feet radius
Saving Throw: None
Weight: 0
Usable only by Nameless One
Usable only by Mages
This is your charred right index finger; the tip
has been snapped off, and the flesh that once
surrounded the bone has been turned to ash. It
was but a *touch* from Ignus, but it was enough
to leave lingering, blackened, scars on your
hand. To make matters worse, you notice that your
flesh has healed slowly and poorly from the
wound... if Ignus were to attack you with a rage,
he might be able to muster enough heat and flames
that recovering would be difficult... perhaps
even destroy you? The thought doesn't please you.
Ignus has hinted that this charred remain of your
finger somehow holds a fraction of his infernal
power... now passed on to you. Ton invoke its
power, you must slice off your finger again,
place this stump there, then let the flesh heal
over it. When this occurs, the traces of Ignus
that remain upon the finger will 'kindle' a small
portion of knowledge within you. |
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Ignus'
Eye
Allows user to copy "Ignus'
Terror" into Spell Book
Range: 75 feet
Duration: 50 seconds
Speed: 2
Area of Effect: 30 feet radius
Saving Throw: Neg.
Weight: 0
Usable only by Nameless One
Usable only by Mages
This is the scorched remains of your eye,
blistered by Ignus' touch. Ignus has hinted that
this charred remain of your eye somehow holds a
fraction of his infernal power... now passed on
to you.
To invoke its power, you must crush the blackened
eyeball between both your hands, then take the
ashes and touch them to each eyelid. Doing so
will transfer a small portion of Ignus' arcane
knowledge to you, giving you the knowledge of how
to show others brief, terrible glimpses of the
elemental forces Ignus draws upon. The sight is
usually enough to cause living creatures to flee
for thier lives. |
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Ignus'
Hand
Allows user to copy "Infernal Orb" into
Spell Book
Range: 50 feet
Duration: Special
Speed: 1
Area of Effect: 1 creature
Saving Throw: Neg.
Weight: 1
Usable only by Nameless One
Usable only by Mages
This is your charred hand; it has been severed at
the wrist, and the flesh that once surrounded the
bone has been scoured clean, leaving only the
stark white bones behind. Despite the lack of
muscle and skin however, the bones of the hand
have been fused together so that the bones do not
fall apart. The pain of having the hand seperated
from you was almost more than you could bear, and
it left lingering, blackened, scars on your
wrists and arm. To make matters worse, you notice
that your flesh has healed slowly and poorly from
the wound... if Ignus were to attack you with a
rage, he might be able to muster enough heat and
flames that recovering would be difficult...
perhaps even destroy you? The thought doesn't
please you.
Ignus has hinted that this charred remain of your
hand somehow holds a fraction of his infernal
power... now passed on to you. To invoke its
power, you must slice off your hand again, place
the skeletal hand there, then let the flesh heal
over it. When this occurs, the traces of Ignus
that remain upon the charred bones will 'kindle'
a portion of Ignus' knowledge within you. |
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Ignus'
Innards
Allows user to copy "Infernal
Shield" into Spell Book
Range: 0
Duration: 5 seconds per level or (Special)
Speed: 3
Area of Effect: Caster
Saving Throw: None
Weight: 0
Usable only by Nameless One
Usable only by Mages
This is your charred mass of intestines; Ignus
has hinted that these charred remains hold a
fraction of his infernal power... now passed on
to you. To invoke its power, you must slice open
your abdomen, replace the innards, then let the
flesh heal over the wound. When this occurs, the
traces of Ignus that remain upon the charred
bones will 'kindle' a portion of Ignus' knowledge
within you. |
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Murk
Invokes: "Blacksphere"
Weight: 0
This is a small bottle containing some dark liquid. The liquid
contained within seems to be thicker and blacker than ordinary
liquid. The blackness of the liquid is so dark that light seems
to be absorbed into the liquid.
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Rune of
Armor
Invokes: "Armor"
Teaches user: "Armor
Level: 1 / Wizard
Range: 0
Duration: Until destroyed by damage
Speed: 1
Area of Effect: 1 creature
Saving Throw: None
Weight:
Usable only by Mages
Upon closer examination of this breastplate, you
realize you didn't mar the warding rune beyond
recongnition. In fact, unlike the other
breastplates, the spell that maintained the
integrity of the giant skeleton is mostly intact,
so much so you could either cast the runes as a
spell or copy them into a spell book and keep it
as part of your arsenal. Either casting or
copying the spell will destroy the breastplate,
however. |
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Rune of
Greater Warding
Invokes: "Shield"
Teaches user "Shield"
Level: 1 / Wizard
Range: 10 feet
Duration: 25 sec. / level
Speed: 1
Area of Effect: 1 creature
Saving Throw: None
Weight: 5
Usable only by Mages
Upon closer examination of the runes covering the
surface of this breastplate, you think you might
be able to unlock the rune's power and use it to
invoke a primitive warding enchantment, similar
to the one that protected the giant skeleton.
Activating the rune will destroy the breastplate,
however. |
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Rune of
Lesser Warding
Invokes: "Armor"
Teaches user: "Armor
Level: 1 / Wizard
Range: 0
Duration: Until destroyed by damage
Speed: 1
Area of Effect: 1 creature
Saving Throw: None
Weight:
Usable only by Mages
Upon closer examination of this breastplate, you
think you might be able to unlock the rune's
power and use it to invoke a primitive warding
enchantment, similar to the one that protected
the giant skeleton. Activating the rune will
destroy the breastplate, however. |
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Seventh
Circle Of Zerthimon
Allows user to copy "Missile of
Patience" into Spell Book
Range: ?
Duration: ?
Speek: ?
Area of Effect: ?
Saving Throw: Special
Weight: 1
Usable only by Mage, Dak'kon and Nameless One
Inscribed upon this circular stone plate is the
Seventh Circle of Zerthimon:
"*Know* that the Rising of the People
against the *illithid* was a thing built upon
many turnings. Many were the People who lived and
died under time's blade while the Rising was
shaped."
"The Rising was shaped upon a slow
foundation. Steel was gathered so that it might
mark *illithid* flesh. A means of *knowing* the
movements of the *illithids* were established, at
first weak and confused, then stronger, like a
child finding its voice. When the movements were
*known,* then the *illithids* were observed. In
observing them, thier ways of the mind were
*known.*"
"When the ways of the *illithid* were
*known,* many of the People were gathered and
taught in secret the means to shield their minds,
and the way to harness their will as weapons.
They were taught the scripture of steel, and most
importantly, they were given the *knowing* of
freedom."
"These things were not learned quickly. The
*knowing* of much of the ways was slow, and in
all these things, time's weight fell upon all.
From the *knowing* of one's reflection in a steel
blade, to the *knowing* of submerging the will,
to the *knowing* of seeing itself. All of these
things and more the People built upon. In time,
they came to *know* the whole." |
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Symbol of Torment
(Greater Artifact)
Invokes: "Rune of Torment"
Weight: 0
Usable only by Nameless One
This strip of flesh holds the symbol of Torment that
you have always worn; it peeled away from your arm
when you realized your true name.
The symbol no longer rules you, and you may
harness its power to bring retribution against
your enemies. Merely holding it and invoking its power
will summon all the pain and suffering from your past
incarnations upon your foes.
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