The Armory

Armor, Items, Magic
  and Weapons

FAQ
Hints & Tips
Monster Compendium
Strategy Guides
Walkthroughs

 
 
The Pit

Scrolls

Ancient Scroll

Despite its age, this scroll is amazingly well preserved. Strange symbols have been carefully penned onto the document.
Black-Barbed Seed
Invokes: "Black-Barbed Curse"
Allows user to copy "Black-Barbed Curse" into Spell Book
Range: 30 feet
Duration: Instant
Speed: 2
Area of Effect: 1 creature
Saving Throw: None
Weight: 0

These malevolent seeds contain a portion of the black-barbed maze within themselves. Their power is acrivated when the seed is hurled at the ground in front of an opponent - when the seed strikes the ground, it sprouts into black-barbed black branches that tear hungrily into the victim's body. Each seed contains only one such curse.
Eighth Circle Of Zerthimon
Allows user to copy "Zerthimon's Focus" into Spell Book
Range: 50 feet
Duration: 5 seconds per level
Speek: 3
Area of Effect: 1 creature
Saving Throw: None
Weight: 1
Usable only by Mage, Dak'kon and Nameless One

Inscribed upon this circular stone plate is the Eighth Circle of Zerthimon:

"*Know* that a mind divided divides the man. The will and the hand must be as one. In *knowing* the self, one becomes strong."

"*Know* that if you *know* a course of action to be true in your heart, do not betray it because the path leads to hardship. *Know* that without suffering, the Rising would never have been, and the People would never have come to *know* themselves."

"*Know* that there is nothing in all the Worlds that can stand against unity. When all *know* a single purpose, when all hands are guided by one will, and all act with the same intent, the Planes themselves may be moved."

"A divided mind is one that does not *know* itself. When it is divided, it cleaves the body in two. When one has a single purpose, the body is strengthened. In *knowing* the self, grow strong."
Ignus' Charm
Allows user to copy "Seeking Flames" into Spell Book
Range: 180 feet
Speed: 1
Area of Effect: 50 feet radius
Saving Throw: None
Weight: 0
Usable only by Nameless One
Usable only by Mages

This is your charred right index finger; the tip has been snapped off, and the flesh that once surrounded the bone has been turned to ash. It was but a *touch* from Ignus, but it was enough to leave lingering, blackened, scars on your hand. To make matters worse, you notice that your flesh has healed slowly and poorly from the wound... if Ignus were to attack you with a rage, he might be able to muster enough heat and flames that recovering would be difficult... perhaps even destroy you? The thought doesn't please you.

Ignus has hinted that this charred remain of your finger somehow holds a fraction of his infernal power... now passed on to you. Ton invoke its power, you must slice off your finger again, place this stump there, then let the flesh heal over it. When this occurs, the traces of Ignus that remain upon the finger will 'kindle' a small portion of knowledge within you.
Ignus' Eye
Allows user to copy "Ignus' Terror" into Spell Book
Range: 75 feet
Duration: 50 seconds
Speed: 2
Area of Effect: 30 feet radius
Saving Throw: Neg.
Weight: 0
Usable only by Nameless One
Usable only by Mages

This is the scorched remains of your eye, blistered by Ignus' touch. Ignus has hinted that this charred remain of your eye somehow holds a fraction of his infernal power... now passed on to you.

To invoke its power, you must crush the blackened eyeball between both your hands, then take the ashes and touch them to each eyelid. Doing so will transfer a small portion of Ignus' arcane knowledge to you, giving you the knowledge of how to show others brief, terrible glimpses of the elemental forces Ignus draws upon. The sight is usually enough to cause living creatures to flee for thier lives.
Ignus' Hand
Allows user to copy "Infernal Orb" into Spell Book
Range: 50 feet
Duration: Special
Speed: 1
Area of Effect: 1 creature
Saving Throw: Neg.
Weight: 1
Usable only by Nameless One
Usable only by Mages

This is your charred hand; it has been severed at the wrist, and the flesh that once surrounded the bone has been scoured clean, leaving only the stark white bones behind. Despite the lack of muscle and skin however, the bones of the hand have been fused together so that the bones do not fall apart. The pain of having the hand seperated from you was almost more than you could bear, and it left lingering, blackened, scars on your wrists and arm. To make matters worse, you notice that your flesh has healed slowly and poorly from the wound... if Ignus were to attack you with a rage, he might be able to muster enough heat and flames that recovering would be difficult... perhaps even destroy you? The thought doesn't please you.

Ignus has hinted that this charred remain of your hand somehow holds a fraction of his infernal power... now passed on to you. To invoke its power, you must slice off your hand again, place the skeletal hand there, then let the flesh heal over it. When this occurs, the traces of Ignus that remain upon the charred bones will 'kindle' a portion of Ignus' knowledge within you.
Ignus' Innards
Allows user to copy "Infernal Shield" into Spell Book
Range: 0
Duration: 5 seconds per level or (Special)
Speed: 3
Area of Effect: Caster
Saving Throw: None
Weight: 0
Usable only by Nameless One
Usable only by Mages

This is your charred mass of intestines; Ignus has hinted that these charred remains hold a fraction of his infernal power... now passed on to you. To invoke its power, you must slice open your abdomen, replace the innards, then let the flesh heal over the wound. When this occurs, the traces of Ignus that remain upon the charred bones will 'kindle' a portion of Ignus' knowledge within you.
Murk
Invokes: "Blacksphere"
Weight: 0

This is a small bottle containing some dark liquid. The liquid contained within seems to be thicker and blacker than ordinary liquid. The blackness of the liquid is so dark that light seems to be absorbed into the liquid.
Rune of Armor
Invokes: "Armor"
Teaches user: "Armor
Level: 1 / Wizard
Range: 0
Duration: Until destroyed by damage
Speed: 1
Area of Effect: 1 creature
Saving Throw: None
Weight:
Usable only by Mages

Upon closer examination of this breastplate, you realize you didn't mar the warding rune beyond recongnition. In fact, unlike the other breastplates, the spell that maintained the integrity of the giant skeleton is mostly intact, so much so you could either cast the runes as a spell or copy them into a spell book and keep it as part of your arsenal. Either casting or copying the spell will destroy the breastplate, however.
Rune of Greater Warding
Invokes: "Shield"
Teaches user "Shield"
Level: 1 / Wizard
Range: 10 feet
Duration: 25 sec. / level
Speed: 1
Area of Effect: 1 creature
Saving Throw: None
Weight: 5
Usable only by Mages

Upon closer examination of the runes covering the surface of this breastplate, you think you might be able to unlock the rune's power and use it to invoke a primitive warding enchantment, similar to the one that protected the giant skeleton. Activating the rune will destroy the breastplate, however.
Rune of Lesser Warding
Invokes: "Armor"
Teaches user: "Armor
Level: 1 / Wizard
Range: 0
Duration: Until destroyed by damage
Speed: 1
Area of Effect: 1 creature
Saving Throw: None
Weight:
Usable only by Mages

Upon closer examination of this breastplate, you think you might be able to unlock the rune's power and use it to invoke a primitive warding enchantment, similar to the one that protected the giant skeleton. Activating the rune will destroy the breastplate, however.
Seventh Circle Of Zerthimon
Allows user to copy "Missile of Patience" into Spell Book
Range: ?
Duration: ?
Speek: ?
Area of Effect: ?
Saving Throw: Special
Weight: 1
Usable only by Mage, Dak'kon and Nameless One

Inscribed upon this circular stone plate is the Seventh Circle of Zerthimon:

"*Know* that the Rising of the People against the *illithid* was a thing built upon many turnings. Many were the People who lived and died under time's blade while the Rising was shaped."

"The Rising was shaped upon a slow foundation. Steel was gathered so that it might mark *illithid* flesh. A means of *knowing* the movements of the *illithids* were established, at first weak and confused, then stronger, like a child finding its voice. When the movements were *known,* then the *illithids* were observed. In observing them, thier ways of the mind were *known.*"

"When the ways of the *illithid* were *known,* many of the People were gathered and taught in secret the means to shield their minds, and the way to harness their will as weapons. They were taught the scripture of steel, and most importantly, they were given the *knowing* of freedom."

"These things were not learned quickly. The *knowing* of much of the ways was slow, and in all these things, time's weight fell upon all. From the *knowing* of one's reflection in a steel blade, to the *knowing* of submerging the will, to the *knowing* of seeing itself. All of these things and more the People built upon. In time, they came to *know* the whole."
Symbol of Torment
(Greater Artifact)
Invokes: "Rune of Torment" Weight: 0
Usable only by Nameless One

This strip of flesh holds the symbol of Torment that you have always worn; it peeled away from your arm when you realized your true name.

The symbol no longer rules you, and you may harness its power to bring retribution against your enemies. Merely holding it and invoking its power will summon all the pain and suffering from your past incarnations upon your foes.


        

Hall of Speakers | Armory | Civic Festhall | The Dark of... | About... | Resources | Home