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The Pit

3rd Level Mage Spells

Ax of Torment
Ball Lightning
Cloak of Warding
Elysium's Tears
Tasha's Unbearable Derisive Laughter
Vampiric Touch

Ax of Torment
Range: 50 feet
Duration: Instant / Special
Speed: 3
Area of Effect: 1 Creature
Saving Throw: Neg.
Weight: 0

As if from the depths of Baator, Torment shall be brought upon your enemies, and with time, its strength will only grow.

Effect: This spell summons a mystical giant Battle Ax. The Ax strikes a specified individual target for 1-8 pts. of damage. In addition, as a final blow, the Ax will cause a magical effect to occur (at random): (1) Suffer an additional 1-8 pts. of damage; (2) 2-16 pts. of damage; (3) Paralyzed for 5-15 seconds. * At Level 9+, the following new effects can occur: (4) 5-40 pts. of Fire damage; (5) 6-48 pts. of Ice damage; (6) Randomly teleported 1-100 yds. Away; (7) Turned to stone; or (8) 8-64 pts. of pure damage.

Ball Lightning
Range: 90 ft + 30 ft. per level
Duration: Instant
Speed: 3
Area of Effect: Nearest Target
Saving Throw: 1/2
Weight: 0

Spheres of electrical force shoot forth and strike your nearest foes.

Caster can create up to 4 glowing spheres of lightning when the spell is cast. They are roughly 3 ft. in diameter. The damage varies depending on the number of balls created:
4
....2d4 each
3
....2d6 each
2
....5d4 each
1
....4d12

Cloak of Warding
Range: 0
Duration: 5 seconds per level or (Special)
Speed: 3
Area of Effect: Caster
Saving Throw: None
Weight: 0

This spell summons a magical cloak of force around your body that absorbs damage.

The spell creates a "shield" effect similar to the shield spell that absorbs 3-12 points of damage + 1 point per level of the caster. Once it has absorbed this amount of damage, it shatters or "powers down". The spell will also expire after 5 seconds per level of the caster.

Hold Undead
Range: 180 feet
Duration: 5-20 seconds + seconds per level
Speed: 3
Area of Effect: 1d3 undead
Saving Throw: Neg.
Weight: 0

The restless dead shall be bound and held when this spell is cast.

This spell allows the caster to immobilize 1-3 undead creatures, provided that the total HD of the creatures are equal to or less than the caster's level. Furthermore, undead with less than 3 HD are automatically affected. Those with 3 or more HD are allowed a saving throw to negate the spell. Those affected are rendered ummobile for the duration of the spell. When cast, the caster can choose the point of origin of the spell (within range), and from there, the 3 closest undead are affected.

Elysium's Tears
Range: 90 feet
Duration: Instant
Speed: 3
Area of Effect: 1 target/meteor
Saving Throw: None
Weight: 0

The skies of the Upper Planes shed tears when evil is done. These tears can burn even the most armored of foes.

The caster chooses any single target within range. Then, a stream of small meteors rain down and strike the target and surrounding area - one 'meteor' for each level of experience, up to a maximum of 10. Each missile that hits inflicts 1-2 points of blunt damage and 1-4 points of fire damage. Anyone within 3 feet of the target takes 1 point of fire damage as well.

Tasha's Unbearable Derisive Laughter
Range: 50 feet
Duration: 5 seconds per level
Speed: 3
Area of Effect: 30 feet radius
Saving Throw: Neg.
Weight: 0

What man does not feel their body fill with burning shame when mocked by a woman? Fill the ears of your enemies with the derisive scorn of a woman's laughter. Their bodies shall become clumsy and foolish, easily struck, and confidence shall be leeched from their muscles, weakening their blows.

Tasha's Unbearable Derisive Laughter occurs in a 30 ft radius from that spot. All male living creatures with an INT > 4 in range of the spell must make a Saving Throw vs. Spells or get a -2 to their attack, -2 to AC, and -2 to thier damage rolls for 5 seconds / level of the caster.

Vampiric Touch
Range: Touch
Duration: Instant
Speed: 3
Area of Effect: 1 Creature Touched
Saving Throw: None
Weight: 0

The spell steals life from the target and transfers it to you.

When the player touches a non-undead creature, he drains 1-6 hp from the target for every 2 wizard levels he has (2-12 hp for Lvl 4). The damage that he drains is then transferred to the caster and added to their total hp. Any hp over the normal maximum is treated as 'temporary hit poits' which will be lost after one hour if not used beforehand (absorbing damage).


        

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